Level up: Difference between revisions
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When the creature reaches a certain level, its [[Power/Toughness|power and toughness]] changes and the creature may gain additional abilities. For example, <c>Knight of Cliffhaven</c> starts out as a 2/2 creature for {{1}}{{w}}. When leveled up at least once for {{3}}, it becomes a 2/3 creature with [[flying]]. If it was leveled up at least four times, it becomes a 4/4 creature with flying and [[vigilance]]. | When the creature reaches a certain level, its [[Power/Toughness|power and toughness]] changes and the creature may gain additional abilities. For example, <c>Knight of Cliffhaven</c> starts out as a 2/2 creature for {{1}}{{w}}. When leveled up at least once for {{3}}, it becomes a 2/3 creature with [[flying]]. If it was leveled up at least four times, it becomes a 4/4 creature with flying and [[vigilance]]. | ||
Creatures with | Creatures with level up have a different [[card frame]] in a similar manner as [[Flip cards]] and [[Planeswalker|planeswalkers]] were printed with a different card face. The textbox is separated into the strips with the top strip showing the Level up ability with a P/T-box on the right showing the base power/toughness. On the stripes below it are arrow-like boxes on the left showing the levels a change in the creature occurs with P/T-boxes on the right. In between the box designating the level and the P/T-box is space for additional abilities if the creature gains any. | ||
In the example, to the right, <c>Knight of Cliffhaven</c> gains [[Flying]] when she becomes level 1. Also, her power/toughness change from 2/2 to 2/3 when she becomes level 1. Not all creatures with Level Up gain abilities and not all creatures' power/toughness change. | In the example, to the right, <c>Knight of Cliffhaven</c> gains [[Flying]] when she becomes level 1. Also, her power/toughness change from 2/2 to 2/3 when she becomes level 1. Not all creatures with Level Up gain abilities and not all creatures' power/toughness change. |
Revision as of 22:11, 10 December 2011
Level up is a mechanic used in Rise of the Eldrazi. Creatures with that keyword are usually referred to as Levelers. The ability can only be activated anytime the player could cast a sorcery. When the ability resolves a level counter is put on the creature and its level is increased to the number of level counters on the card. Level Up was featured as rules card 1 of 5 in the Rise of the Eldrazi set.
When the creature reaches a certain level, its power and toughness changes and the creature may gain additional abilities. For example, Knight of Cliffhaven starts out as a 2/2 creature for . When leveled up at least once for , it becomes a 2/3 creature with flying. If it was leveled up at least four times, it becomes a 4/4 creature with flying and vigilance.
Creatures with level up have a different card frame in a similar manner as Flip cards and planeswalkers were printed with a different card face. The textbox is separated into the strips with the top strip showing the Level up ability with a P/T-box on the right showing the base power/toughness. On the stripes below it are arrow-like boxes on the left showing the levels a change in the creature occurs with P/T-boxes on the right. In between the box designating the level and the P/T-box is space for additional abilities if the creature gains any.
In the example, to the right, Knight of Cliffhaven gains Flying when she becomes level 1. Also, her power/toughness change from 2/2 to 2/3 when she becomes level 1. Not all creatures with Level Up gain abilities and not all creatures' power/toughness change.
Reminder text
The latest reminder text for Leveler reads "Level up: X. (X: Put a level counter on this. Level up only as a sorcery.)"