Command: Difference between revisions

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(Confirmed that the rules are up to date with Khans)
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The '''Command Zone''' is a zone used for special objects which affect the game like [[permanent]]s do, but are not actually permanents. This includes [[emblem]]s, [[Plane|plane cards]], [[Scheme|scheme cards]], and the Commander in [[Elder Dragon Highlander]]. ''[[Commander 2013]]'' and ''[[Conspiracy]]'' contain cards that interact with the Command Zone.
The '''Command Zone''' is a zone used for special objects which affect the game like [[permanent]]s do, but are not actually permanents. This includes [[emblem]]s, [[Plane|plane cards]], [[Scheme|scheme cards]], and the Commander in [[Elder Dragon Highlander]]. ''[[Commander 2013]]'' and ''[[Conspiracy]]'' contain cards that interact with the Command Zone.


{{CR|Born of the Gods|*'''408.''' Command
{{CR|Khans of Tarkir|*'''408.''' Command
**'''408.1.''' The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
**'''408.1.''' The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
**'''408.2.''' Emblems may be created in the command zone. See rule 113, "[[Emblems]]."
**'''408.2.''' Emblems may be created in the command zone. See rule 113, "[[Emblems]]."

Revision as of 15:42, 30 September 2014

Template:Navigation CR The Command Zone is a zone used for special objects which affect the game like permanents do, but are not actually permanents. This includes emblems, plane cards, scheme cards, and the Commander in Elder Dragon Highlander. Commander 2013 and Conspiracy contain cards that interact with the Command Zone.

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