Alternate-win or -loss card: Difference between revisions
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*{{NewRef|arcana/let-me-count-ways-2005-08-15|Let Me Count the Ways...|[[Magic Arcana]]|August 15, 2005}} | *{{NewRef|arcana/let-me-count-ways-2005-08-15|Let Me Count the Ways...|[[Magic Arcana]]|August 15, 2005}} | ||
*{{NewRef|no-really-youll-lose-game-2007-06-07|No Really, You'll Lose the Game|[[Magic Arcana]]|June 07, 2007}} | |||
[[Category:Cards]] | [[Category:Cards]] | ||
[[Category:Miscellaneous mechanics]] | [[Category:Miscellaneous mechanics]] |
Revision as of 05:53, 17 April 2017
Alternate-win cards provide additional means for winning the game. They are generally permanents, with triggered abilities which explicitly state that their controller wins if certain conditions are met. Some such cards instead state that another player loses the game, which may not immediately end a multiplayer game.
A related set of alternate-loss cards describe conditions under which their controller loses the game.
List of alternate-win cards
Card | Color(s) | Set | Condition(s)† |
---|---|---|---|
Amulet of Quoz | Ice Age | Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.‡ | |
Approach of the Second Sun | Amonkhet | If Approach of the Second Sun was cast from your hand and you cast another spell named Approach of the Second Sun this game, you win the game. | |
Azor's Elocutors | Return to Ravnica | At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. | |
Barren Glory | Future Sight | At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. | |
Battle of Wits | Odyssey | At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. | |
Biovisionary | Gatecrash | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | |
Celestial Convergence | Prophecy | At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. | |
Chance Encounter | Odyssey | At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. | |
Coalition Victory | Template:WUBRG | Invasion | You win the game if you control a land of each basic land type and a creature of each color. |
Darksteel Reactor | Darksteel | When Darksteel Reactor has twenty or more charge counters on it, you win the game. | |
Door to Nothingness | + Template:WUBRG |
Fifth Dawn | Target player loses the game.‡ |
Epic Struggle | Judgment | At the beginning of your upkeep, if you control twenty or more creatures, you win the game. | |
Felidar Sovereign | Zendikar | At the beginning of your upkeep, if you have 40 or more life, you win the game. | |
Hedron Alignment | Oath of the Gatewatch | At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. | |
Helix Pinnacle | Eventide | At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. | |
Hellkite Tyrant | Gatecrash | At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. | |
Laboratory Maniac | Innistrad | If you would draw a card while your library has no cards in it, you win the game instead. | |
Mayael's Aria | Alara Reborn | At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. | |
Maze's End | Dragon's Maze | If you control ten or more Gates with different names, you win the game. | |
Mechanized Production | Aether Revolt | At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. | |
Mortal Combat | Torment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | |
Near-Death Experience | Rise of the Eldrazi | At the beginning of your upkeep, if you have exactly 1 life, you win the game. | |
Now I Know My ABC's | Unhinged | At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. | |
Phage the Untouchable | Legions | Whenever Phage deals combat damage to a player, that player loses the game.‡ | |
Test of Endurance | Judgment | At the beginning of your upkeep, if you have 50 or more life, you win the game. | |
The Cheese Stands Alone | Unglued | If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. | |
Vraska the Unseen | Return to Ravnica | -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." |
- ^† Oracle text as at April 2013.
- ^‡ This card causes a player to lose the game, an effect that is generally only tantamount to causing a player to win the game in two-player games.
List of alternate-loss cards
Card | Color(s) | Set | Condition(s)† |
---|---|---|---|
Amulet of Quoz | Ice Age | Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. | |
Demonic Pact | Magic Origins | At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to target creature or player and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game. | |
Final Fortune | Mirage | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Forbidden Crypt | Mirage | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. | |
Form of the Squirrel | Unhinged | As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. | |
Immortal Coil | Shards of Alara | When there are no cards in your graveyard, you lose the game. | |
Last Chance | Portal | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Lich | Limited Edition | Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. | |
Nefarious Lich | Odyssey | If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.When Nefarious Lich leaves the battlefield, you lose the game. | |
Pacts from Future Sight | One in each color | Future Sight | At the beginning of your next upkeep, pay [cost]. If you don't, you lose the game. |
Phage the Untouchable | Legions | When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. | |
Rocket-Powered Turbo Slug | Unhinged | Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) | |
Transcendence | Torment | When you have 20 or more life, you lose the game. | |
Triskaidekaphobia | Shadows over Innistrad | At the beginning of your upkeep, every player with exactly 13 life loses the game. | |
Warrior's Oath | Portal Three Kingdoms | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
- ^† Oracle text as at April 2013.