Player: Difference between revisions

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>Hunterofsalvation
>Hunterofsalvation
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*When the turn starts, the active player controls a <c>Masticore</c> ("At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore") and the nonactive player controls a <c>Black Vise</c> ("At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.") affecting the active player. The active player will not be able to discard for the Masticore's ability before he or she takes damage from the Black Vise.
*When the turn starts, the active player controls a <c>Masticore</c> ("At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore") and the nonactive player controls a <c>Black Vise</c> ("At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.") affecting the active player. The active player will not be able to discard for the Masticore's ability before he or she takes damage from the Black Vise.
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==External link==
*{{NewRef|level-one/becoming-better-player-2015-09-28|Becoming a Better Player|[[Reid Duke]]|September 28, 2015}}
[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 04:24, 29 September 2015

Template:Navigation CR A player is one of the people in the game.

Rules

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Types of players

Active player

The active player, also referred to as the attacking player, is the player currently taking his or her turn. (Compare with all other players in the game, who are nonactive players.) When more than one player have to take actions or make choices, usually the active player goes first (see APNAP).

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Non-active player

A nonactive player is any player who is not currently taking his or her turn. (Compare with the player/players who are currently taking a turn, active players.) When more than one player have to take actions or make choices, usually the active player goes first (see APNAP).

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Defending player

During the combat phase of a two-player game, the nonactive player is the defending player; that player and planeswalkers he or she controls may be attacked. Template:CRTemp In certain multiplayer games, there may be more than one defending player. Template:CRTemp Template:CRTemp

APNAP

APNAP stands for active player, then non-active player. When an effect lets more than one player do something at the same time, the active player will make and announce all decisions necessary for the action first, then the nonactive player(s) will do the same in turn order, and finally all of the actions will take place simultaneously.

APNAP also applies when the rules (or an effect) require several players to do something that can't all be done at the same time. If multiple triggered abilities are waiting to go on the stack when a player would receive priority, the players will first put their triggered abilities on the stack in APNAP order. Since the stack resolves in reverse order, this means the active player's triggers will resolve last.

External link