The Dark/Trivia: Difference between revisions

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{{Main|The Dark}}
*<c>Ashes to Ashes</c> and <c>Dust to Dust</c> not only have related names, they also have similar costs and effects.  
*<c>Ashes to Ashes</c> and <c>Dust to Dust</c> not only have related names, they also have similar costs and effects.  


*<c>Ball Lightning</c> has the greatest combined [[power]] and [[toughness]] among [[red]] creatures in '''The Dark'''. It inspired many hasty disposable creatures, including <c>Skizzik</c>, <c>Blistering Firecat</c>, <c>Spark Elemental</c> and <c>Lightning Serpent</c>. Before receiving errata, Ball Lightning only had to be sacrificed "at the end of the turn during which it was summoned" instead of at the end of any turn, allowing some loopholes around its intended impermanence before [[errata]] was issued to fix it. This artwork can also be found in the artwork of <c>Dwarven Shrine</c>.
*<c>Ball Lightning</c> has the greatest combined [[power]] and [[toughness]] among [[red]] creatures in ''The Dark''. It inspired many hasty disposable creatures, including <c>Skizzik</c>, <c>Blistering Firecat</c>, <c>Spark Elemental</c> and <c>Lightning Serpent</c>. Before receiving [[errata]], Ball Lightning only had to be sacrificed "at the end of the turn during which it was summoned" instead of at the end of any turn, allowing some loopholes around its intended impermanence before errata was issued to fix it. This artwork can also be found in the artwork of <c>Dwarven Shrine</c>.


*<c>Carnivorous Plant</c> has the greatest combined [[power]] and [[toughness]] among [[green]] creatures in ''The Dark''. It was the first Wall without "Wall" in its name, leading many players to think that it could attack.
*<c>Carnivorous Plant</c> has the greatest combined [[power]] and [[toughness]] among [[green]] creatures in ''The Dark''. It was the first Wall without "Wall" in its name, leading many players to think that it could attack.
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*<c>City of Shadows</c> inspired the creation of <c>Altar of Shadows</c>.
*<c>City of Shadows</c> inspired the creation of <c>Altar of Shadows</c>.


*<c>Coal Golem</c> has an ability that allows any deck to cast <c>Ball Lightning</c>. It inspired the creation of the Attendant cycle in the [[Invasion]] expansion, each of which has a similar ability that allows any deck to cast one of the corresponding Legendary Dragons from the Legendary Dragon cycle in the same set.
*<c>Coal Golem</c> has an ability that allows any deck to cast <c>Ball Lightning</c>. It inspired the creation of the Attendant cycle in the ''[[Invasion]]'' expansion, each of which has a similar ability that allows any deck to cast one of the corresponding Legendary Dragons from the Legendary Dragon cycle in the same set.


*<c>Dark Heart of the Wood</c> is the first multicolor non-creature card.
*<c>Dark Heart of the Wood</c> is the first multicolor non-creature card.


*<c>Diabolic Machine</c> has the greatest combined [[power]] and [[toughness]] among artifact creatures in ''The Dark''.
*<c>Diabolic Machine</c> has the greatest combined [[power]] and [[toughness]] among [[artifact]] creatures in ''The Dark''.


*<c>Eater of the Dead</c> has the greatest combined [[power]] and [[toughness]] among [[black]] creatures in ''The Dark''.
*<c>Eater of the Dead</c> has the greatest combined [[power]] and [[toughness]] among [[black]] creatures in ''The Dark''.
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*<c>Knights of Thorn</c> has the greatest combined [[power]] and [[toughness]] among [[white]] creatures in ''The Dark''.
*<c>Knights of Thorn</c> has the greatest combined [[power]] and [[toughness]] among [[white]] creatures in ''The Dark''.


*<c>Land Leeches</c> is strictly better than <c>Hornet Cobra</c>, which appeared just one expansion prior in the [[Legends]] expansion.
*<c>Land Leeches</c> is strictly better than <c>Hornet Cobra</c>, which appeared just one expansion prior in the ''[[Legends]]'' expansion.


*<c>Leviathan</c> is the first creature printed with double-digit power and toughness and had the greatest combined [[power]] and [[toughness]] among all creatures until <c>Polar Kraken</c> in the [[Ice Age]] expansion.
*<c>Leviathan</c> is the first creature printed with double-digit power and toughness and had the greatest combined [[power]] and [[toughness]] among all creatures until <c>Polar Kraken</c> in the [[Ice Age]] expansion.
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*<c>Mana Clash</c> is the only card with a casting cost of {{r}} that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of '''Magic''', which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique.
*<c>Mana Clash</c> is the only card with a casting cost of {{r}} that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of '''Magic''', which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique.


*<c>Marsh Gas</c> is strictly better than <c>Hell Swarm</c>, which appeared just one expansion prior in the ''[[Legends]]'' expansion.
*<c>Marsh Gas</c> is strictly better than <c>Hell Swarm</c>, which appeared just one expansion prior in the ''Legends'' expansion.


*<c>Marsh Goblins</c> and <c>Scarwood Goblins</c> are the first non-Legendary multicolored creatures.
*<c>Marsh Goblins</c> and <c>Scarwood Goblins</c> are the first non-Legendary multicolored creatures.
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*<c>Reflecting Mirror</c> is the first card to have the ability to change the target of another spell.
*<c>Reflecting Mirror</c> is the first card to have the ability to change the target of another spell.


*<c>Safe Haven</c> has an ability that originally functioned at [[interrupt]] speed because there were at the time a few cards (such as <c>Red Elemental Blast</c>) that could kill a creature at interrupt speed. It inspired the creation of <c>Cold Storage</c>.
*<c>Safe Haven</c> has an ability that originally functioned at [[interrupt]] speed because there were a few cards (such as <c>Red Elemental Blast</c>) at the time that could kill a creature at interrupt speed. It inspired the creation of <c>Cold Storage</c>.


*<c>Sorrow's Path</c> is voted to be "the worst card (in terms of power) ever made" by [[Mark Rosewater]].  
*<c>Sorrow's Path</c> is voted to be "the worst card (in terms of power) ever made" by [[Mark Rosewater]].  


*<c>Stone Calendar</c> inspired the creation of the Medallion cycle in the [[Tempest]] expansion, which further inspired the Familiar cycle in the [[Planeshift]] expansion and the Warchief cycle in the [[Scourge]] expansion.
*<c>Stone Calendar</c> inspired the creation of the Medallion cycle in the ''[[Tempest]]'' expansion, which further inspired the Familiar cycle in the ''[[Planeshift]]'' expansion and the Warchief cycle in the ''[[Scourge]]'' expansion.


*<c>Tormod's Crypt</c> has the most powerful [[graveyard]] removal effect for its cost of any card. Today, no set with a graveyard theme would ever include a card this powerful.
*<c>Tormod's Crypt</c> has the most powerful [[graveyard]] removal effect for its cost of any card. Today, no set with a graveyard theme would ever include a card this powerful.
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*<c>Venom</c> gave the ability of <c>Thicket Basilisk</c>, <c>Cockatrice</c> and <c>Infernal Medusa</c> a name to be referred by.
*<c>Venom</c> gave the ability of <c>Thicket Basilisk</c>, <c>Cockatrice</c> and <c>Infernal Medusa</c> a name to be referred by.


*<c>Water Wurm</c> is the only monoblue wurm.
*<c>Water Wurm</c> is the only [[blue]] wurm.


*<c>Whippoorwill</c>, along with <c>Frozen Shade</c> and <c>Blinking Spirit</c>, confused many players by depicting a creature apparently in mid-flight without actually having [[flying]] in its art. This kind of disparity between art and ability is actively avoided in modern cards.
*<c>Whippoorwill</c>, along with <c>Frozen Shade</c> and <c>Blinking Spirit</c>, confused many players by depicting a creature apparently in mid-flight in its art without actually having [[flying]]. This kind of disparity between art and ability is actively avoided in modern cards.
[[Category:Trivia]][[Category:Expansions and sets]]
[[Category:Trivia]][[Category:Expansions and sets]]

Revision as of 23:03, 13 July 2008

Main article: The Dark
  • Carnivorous Plant has the greatest combined power and toughness among green creatures in The Dark. It was the first Wall without "Wall" in its name, leading many players to think that it could attack.
  • Coal Golem has an ability that allows any deck to cast Ball Lightning. It inspired the creation of the Attendant cycle in the Invasion expansion, each of which has a similar ability that allows any deck to cast one of the corresponding Legendary Dragons from the Legendary Dragon cycle in the same set.
  • Frankenstein's Monster is one of only a few cards named after a literary source. It is also the only card that stipulates three different types of counters that can be put on it, something that is avoided today.
  • Goblin Rock Sled created confusion for having "Goblin" in its name but not in its creature type, making it unclear to many at the time how it interacted with other cards in The Dark that referenced Goblins.
  • Mana Clash is the only card with a casting cost of {R} that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of Magic, which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique.
  • Marsh Gas is strictly better than Hell Swarm, which appeared just one expansion prior in the Legends expansion.
  • Maze of Ith was restricted in the Vintage format from October 1994 until April 1999 for its ability to slow games significantly. This card was heavily played due to its power, and under old Mulligan rules resulted in many opening hands without mana sources.
  • Reflecting Mirror is the first card to have the ability to change the target of another spell.
  • Stone Calendar inspired the creation of the Medallion cycle in the Tempest expansion, which further inspired the Familiar cycle in the Planeshift expansion and the Warchief cycle in the Scourge expansion.
  • Tormod's Crypt has the most powerful graveyard removal effect for its cost of any card. Today, no set with a graveyard theme would ever include a card this powerful.
  • Whippoorwill, along with Frozen Shade and Blinking Spirit, confused many players by depicting a creature apparently in mid-flight in its art without actually having flying. This kind of disparity between art and ability is actively avoided in modern cards.