Loyalty: Difference between revisions

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'''Loyalty''' is a [[characteristics|characteristic]] of a [[Planeswalker]]. Although mechanically similar to [[life]], it is [[flavor]]wise not the same. <ref>{{DailyRef|mtg/daily/stf/53|Your Mailbox is Over Vorthosity|[[Doug Beyer]]|August 26, 2009}}</ref> <ref>{{DailyRef|mtg/daily/stf/66|Brooms, Planes, and Valakuts: Tales from the Inbox|[[Doug Beyer]]|November 25, 2009}}</ref><BR>
'''Loyalty''' is a [[characteristics|characteristic]] of a [[Planeswalker]], as introduced in ''[[Lorwyn]]''.<ref>{{NewRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref>.
 
Although mechanically similar to [[life]], it is [[flavor]]wise not the same. <ref>{{NewRef|savor-flavor/your-mailbox-over-vorthosity-2009-08-26|Your Mailbox is Over Vorthosity|[[Doug Beyer]]|August 26, 2009}}</ref> <ref>{{NewRef|savor-flavor/brooms-planes-and-valakuts-tales-inbox-2009-11-23|Brooms, Planes, and Valakuts: Tales from the Inbox|[[Doug Beyer]]|November 25, 2009}}</ref> [[Damage]] doesn't kill the planeswalker, it just encourages him or her to stop helping you.


==Rules==
==Rules==
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==Symbol==
==Symbol==
[[File:Loyalty symbol start.jpg]]
[[File:Loyalty symbol start.jpg]]
The number varies.
==References==
==References==
{{Reflist}}
{{Reflist}}


{{CR Navbox|200}}
{{CR Navbox|200}}

Revision as of 09:34, 5 June 2017

Loyalty is a characteristic of a Planeswalker, as introduced in Lorwyn.[1].

Although mechanically similar to life, it is flavorwise not the same. [2] [3] Damage doesn't kill the planeswalker, it just encourages him or her to stop helping you.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 209. Loyalty
    • 209.1. Each planeswalker card has a loyalty number printed in its lower right corner. This indicates its loyalty while it’s not on the battlefield, and it also indicates that the planeswalker enters the battlefield with that many loyalty counters on it (see rule 306.5b).
    • 209.2. An activated ability with a loyalty symbol in its cost is a loyalty ability. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”

Lua error in Module:CR at line 501: Index not found! 119.3c.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 704.5i If a planeswalker has loyalty 0, it’s put into its owner’s graveyard.

Rulings

  • Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. This is a damage result; see rule 119.3c.
  • A planeswalker with loyalty 0 is put into its owner’s graveyard. This is a state-based effect; see rule 704.5i.

Symbol

File:Loyalty symbol start.jpg

The number varies.

References