Counter (disambiguation): Difference between revisions

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==Counters on cards==
==Counters on cards==
A counter can be used to represent different effects on a card, especially those that last beyond the current turn. Examples include +1/+1 counters, charge counters, and time counters.
{{Navigation CR|100}}A counter can be used to represent different effects on a card, especially those that last beyond the current turn. Examples include +1/+1 counters, charge counters, and time counters.


{{See also|Counter/List of Counters}}
{{See also|Counter/List of Counters}}


{{rules|text=
{{CR|Magic 2011|*'''121.''' Counters
'''From the [[Comprehensive Rules]]'''
**'''121.1.''' A ''counter'' is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
'''200.10.''' A counter is a marker placed on an object or player, either modifying its characteristics or interacting with an ability. A counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
***'''121.1a''' A +X/+Y counter on a creature or on a creature card in a zone other than the battlefield, where X and Y are numbers, adds X to that object's power and Y to that object's toughness. Similarly, -X/-Y counters subtract from power and toughness. See rule 613.3.
***'''121.1b''' The number of loyalty counters on a [[planeswalker]] on the battlefield indicates how much loyalty it has. A planeswalker with 0 loyalty is put into its owner's graveyard as a state-based action. See rule 704.
***'''121.1c''' If a player has ten or more poison counters, he or she loses the game as a state-based action. See rule 704. A player is "poisoned" if he or she has one or more poison counters. (See rule 810 for additional rules for Two-Headed Giant games.)
**'''121.2.''' Counters on an object are not retained if that object moves from one zone to another. The counters are not "removed"; they simply cease to exist. See rule 400.7.
**'''121.3.''' If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.
**'''121.4.''' If a permanent with an ability that says it can't have more than N counters of a certain kind on it has more than N counters of that kind on it, all but N of those counters are removed from it as a state-based action. See rule 704.
**'''121.5.''' If an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects) is no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.
**'''121.6.''' If a spell or ability refers to a counter being "placed" on a permanent, it means putting a counter on that permanent while it's on the battlefield, or that permanent entering the battlefield with a counter on it as the result of a replacement effect (see rule 614.1c).}}


*'''200.10a''' A +X/+Y counter on a permanent, where X and Y are numbers, adds X to that permanent's power and Y to that permanent's toughness. Similarly, -X/-Y counters subtract from power and toughness.
[[Category:Magic rules]]
 
*'''200.10b''' The number of loyalty counters on a planeswalker in play indicates how much loyalty it has.}}


==Countering spells==
==Countering spells==

Revision as of 01:31, 21 September 2011

Counter is a term with several different meanings. Counters were featured as rules card 4 of 9 in the Magic 2011 set.

Counters on cards

Template:Navigation CRA counter can be used to represent different effects on a card, especially those that last beyond the current turn. Examples include +1/+1 counters, charge counters, and time counters.


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Countering spells

Certain spells and abilities can "counter target spell" (or similar effects). Counter in this sense is a keyword action. A spell can also be countered if it no longer has any legal targets when it tries to resolve.

A spell that is countered is put into the graveyard instead of doing its effect. It is essentially negated.

From the ()


See also: Counterspell