Static ability: Difference between revisions
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Static abilities apply only when the object they appear on is in play unless the card specifies otherwise or the ability could only logically function in some other zone. Static abilities are always 'on' and do not use the [[stack]]. The ability takes effect as soon as the card enters the appropriate zone and only stops working when the card leaves that zone (or it says it does). | Static abilities apply only when the object they appear on is in play unless the card specifies otherwise or the ability could only logically function in some other zone. Static abilities are always 'on' and do not use the [[stack]]. The ability takes effect as soon as the card enters the appropriate zone and only stops working when the card leaves that zone (or it says it does). | ||
{{CR| | {{CR|Kahns of Tarkir|*'''604.''' Handling Static Abilities | ||
**'''604.1.''' Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they're simply true. | **'''604.1.''' Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they're simply true. | ||
**'''604.2.''' Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6. | **'''604.2.''' Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6. |
Revision as of 18:44, 28 September 2014
Template:Navigation CR A static ability is an ability of an object that is neither an activated ability nor a triggered ability; it is an ability that is always "on", and cannot be turned "off". Flying and fear are examples of static abilities.
Static abilities apply only when the object they appear on is in play unless the card specifies otherwise or the ability could only logically function in some other zone. Static abilities are always 'on' and do not use the stack. The ability takes effect as soon as the card enters the appropriate zone and only stops working when the card leaves that zone (or it says it does).
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