Grandeur: Difference between revisions
Jump to navigation
Jump to search
>Hunterofsalvation No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Grandeur''' is an [[ability word]] that was introduced in ''[[Future Sight]]''. <ref>{{DailyRef|mtgcom/daily/af166|Grandeur, No Illusion|[[Aaron Forsythe]]|April 13, 2007}}</ref> | '''Grandeur''' is an [[ability word]] that was introduced in ''[[Future Sight]]''.<ref>{{DailyRef|mtgcom/daily/af166|Grandeur, No Illusion|[[Aaron Forsythe]]|April 13, 2007}}</ref> seen on a [[cycle]] of five [[legendary]] creatures in that set. A Grandeur ability is an [[activated ability]] that is played by discarding a card with the same name as the card the ability appears on. | ||
==Rulings== | ==Rulings== |
Revision as of 01:27, 25 October 2015
Grandeur is an ability word that was introduced in Future Sight.[1] seen on a cycle of five legendary creatures in that set. A Grandeur ability is an activated ability that is played by discarding a card with the same name as the card the ability appears on.
Rulings
- The grandeur ability can be played only while the creature that has it is in play. To play the ability, a different card with the same name must be discarded.
Examples
Color percentages
There is a total of 5 cards that involve grandeur, which divide by color as such:
- Black = 20 %
- Blue = 20 %
- Green = 20 %
- Red = 20 %
- White = 20 %
References
- ↑ Aaron Forsythe (April 13, 2007). "Grandeur, No Illusion". magicthegathering.com. Wizards of the Coast.