Grandeur: Difference between revisions
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'''Grandeur''' is an [[ability word]] that was introduced in ''[[Future Sight]]''. It is used on a [[cycle]] of five [[legendary]] creatures in that set, a Grandeur ability is an [[activated ability]] that is played by discarding a card with the same name as the card the ability appears on. | '''Grandeur''' is an [[ability word]] that was introduced in ''[[Future Sight]]''. <ref>{{DailyRef|mtgcom/daily/af166|Grandeur, No Illusion|[[Aaron Forsythe]]|April 13, 2007}}</ref> It is used on a [[cycle]] of five [[legendary]] creatures in that set, a Grandeur ability is an [[activated ability]] that is played by discarding a card with the same name as the card the ability appears on. | ||
==Rulings== | ==Rulings== | ||
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*White = 20 % | *White = 20 % | ||
</div> | </div> | ||
==References== | |||
{{reflist}} | |||
[[Category:Ability words]] | [[Category:Ability words]] | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 14:36, 7 June 2014
Grandeur is an ability word that was introduced in Future Sight. [1] It is used on a cycle of five legendary creatures in that set, a Grandeur ability is an activated ability that is played by discarding a card with the same name as the card the ability appears on.
Rulings
- The grandeur ability can be played only while the creature that has it is in play. To play the ability, a different card with the same name must be discarded.
Examples
Color percentages
There is a total of 5 cards that involve grandeur, which divide by color as such:
- Black = 20 %
- Blue = 20 %
- Green = 20 %
- Red = 20 %
- White = 20 %
References
- ↑ Aaron Forsythe (April 13, 2007). "Grandeur, No Illusion". magicthegathering.com. Wizards of the Coast.