Tuck: Difference between revisions
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'''Tuck''' is an informal term used in the game that refers to putting cards on the bottom of its owner's [[library]], or [[shuffle]] them into owner's library. Tucking is a type of [[removal]] effect that moves the | {{For|the man from [[Vryn]]|Tuck (Vryn)}} | ||
'''Tuck''' is an informal term used in the game that refers to putting a card or cards on the bottom of its owner's [[library]], or to [[shuffle]] them into the owner's library. Tucking is a type of [[removal]] effect that moves the target to a generally inaccessible place, and can subject permanents, spells, or cards in hand to it. Tucking has become more common with newer [[Bounce#Bounce to the library|library bounce]], giving the target's controller the choice of drawing the bounced creature or putting it on the bottom. Tucked cards can be retrieved by further shuffling (by luck) or [[tutor]]ing. The keyword action [[fateseal]], which also gives a similar effect, was introduced in ''[[Future Sight]]''. | |||
A small but growing mechanic space that tucks in a different way are permanents that can exile cards in a graveyard to cast them later; in order to prevent repeated casting, they then are put on the bottom of the library as both the exile and graveyard are used already. | |||
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*<c>Nissa's Chosen</c> {{1}}{{B}}{{B}} (2/3) {{-}} If it would die, tuck it. | *<c>Nissa's Chosen</c> {{1}}{{B}}{{B}} (2/3) {{-}} If it would die, tuck it. | ||
*<c>Nantuko Tracer</c> {{1}}{{G}} (2/1) {{-}} When this enters the battlefield, target card from a graveyard | *<c>Nantuko Tracer</c> {{1}}{{G}} (2/1) {{-}} When this enters the battlefield, target card from a graveyard | ||
*{{Card|Phyrexian Archivist}} {{6}} (4/5) {{-}} {{T}}: Target card from a graveyard | |||
*<c>Rebel Informer</c> {{2}}{{B}} (1/2) {{-}} {{3}}: Target nontoken [[Rebel]] | *<c>Rebel Informer</c> {{2}}{{B}} (1/2) {{-}} {{3}}: Target nontoken [[Rebel]] | ||
*<c>Reito Sentinel</c> {{3}} (3/3) {{-}} {{3}}: Target card from a graveyard | *<c>Reito Sentinel</c> {{3}} (3/3) {{-}} {{3}}: Target card from a graveyard | ||
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*<c>Possibility Storm</c> {{3}}{{R}}{{R}} {{-}} Tucks spells from players hands when they cast those spells. | *<c>Possibility Storm</c> {{3}}{{R}}{{R}} {{-}} Tucks spells from players hands when they cast those spells. | ||
*<c>Precognition</c> {{4}}{{U}} {{-}} At the beginning of your upkeep, may look and tuck the top card of target opponent's library | *<c>Precognition</c> {{4}}{{U}} {{-}} At the beginning of your upkeep, may look and tuck the top card of target opponent's library | ||
*<c>Tolarian Contempt</c> {{3}}{{U}}{{U}} {{-}} tucks creatures with [[Rejection counter]]s on them. | |||
*<c>Wheel of Sun and Moon</c> {{G/W}}{{G/W}} {{-}} [[Enchant]] player; if a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and tucked. | *<c>Wheel of Sun and Moon</c> {{G/W}}{{G/W}} {{-}} [[Enchant]] player; if a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and tucked. | ||
Latest revision as of 07:50, 14 June 2024
- For the man from Vryn, see Tuck (Vryn).
Tuck is an informal term used in the game that refers to putting a card or cards on the bottom of its owner's library, or to shuffle them into the owner's library. Tucking is a type of removal effect that moves the target to a generally inaccessible place, and can subject permanents, spells, or cards in hand to it. Tucking has become more common with newer library bounce, giving the target's controller the choice of drawing the bounced creature or putting it on the bottom. Tucked cards can be retrieved by further shuffling (by luck) or tutoring. The keyword action fateseal, which also gives a similar effect, was introduced in Future Sight.
A small but growing mechanic space that tucks in a different way are permanents that can exile cards in a graveyard to cast them later; in order to prevent repeated casting, they then are put on the bottom of the library as both the exile and graveyard are used already.
Instants
- Aether Gust — Target red/green permanent/spell, opponent choice of top or bottom
- Aetherspouts — Each attaching creature, owners' choice of top or bottom
- Banishing Stroke — Target artifact, creature, or enchantment - Miracle
- Bant Charm — Target creature (tri-modal spell)
- Beacon of Destruction — Shuffles itself
- Beacon of Immortality — Shuffles itself
- Condemn — Target attacking creature (its controller gains life equal to its toughness)
- Endless Detour — target spell, nonland permanent, or card in a graveyard, owner's choice of top or bottom.
- Ether Well — Target creature (if it is red, otherwise put on top of its owner's library)
- Fire Prophecy — You may tuck card from your hand. If you do, draw a card.
- Forced Landing — Target creature with flying
- Hide — Target artifact or enchantment
- Hinder — Counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
- Mystic Repeal — Target enchantment
- Natural Obsolescence — Target artifact
- Revenge of the Drowned — Target creature, owner's choice of top or bottom.
- Run Ashore — Target nonland permanent, owner's choice of top or bottom.
- Run Out of Town — Target nonland permanent, owner's choice of top or bottom.
- Siphon Insight — Top two cards of opponent's library, exile one and tuck the other.
- Spell Crumple — Counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
- Spin into Myth — Target creature on top, then fateseal 2
- Super-Duper Lost — target creature, below X cards (X is doors you can see from your seat)
- Transplant Theorist — target card from your graveyard on bottom.
- Unravel the Aether — Target artifact or enchantment then its owner shuffles it into their library
- Valakut Awakening — tuck any number from your hand, then draw than many plus one.
Sorceries
- Beacon of Creation — Shuffles itself
- Beacon of Tomorrows — Shuffles itself
- Beacon of Unrest — Shuffles itself
- Eternal Isolation — Target creature with power 4 or greater
- Ever After — tucks itself
- Explore the Vastlands — each player looks at top five, then tucks non-revealed cards.
- Hallowed Burial — Each player, all creatures
- Not Forgotten — target card from a graveyard on top or bottom.
- Power of Persuasion — if a 10-19 is rolled (d20), target creature opponent controls, their choice of top or bottom
- Primal Command — When the correct two modes are chosen: target noncreature permanent on top of its owner's library; target player shuffles their library and graveyard.
- Psychotic Episode — Target player reveals their hand and the top card of their library. You choose and tuck a card revealed this way - Madness
- Ransack — Look at the top five cards of target player's library, tuck any number of them in any order and the rest on top of the library in any order.
- Reality Scramble — tuck a permanent you own.
- Sanguine Sacrament — tucks itself.
- Seasons Past — tucks itself.
- Sinister Waltz — tucks one creature at random from three in your graveyard
- Terminus — Each player, all creatures - Miracle
- Warp World — Each player shuffles all permanents into library, then tucks all cards that were not put onto battlefield.
- Witness the Future — Target player shuffles four cards from their graveyard into their library.
Planeswalkers
- Jace, the Mind Sculptor — +2: Look and may tuck the top card of target player's library.
- Mordenkainen — +2: Draw two cards, then tuck a card from your hand
Creatures
- Arashin Sovereign (6/6) — when dies, choose top or bottom for it
- Brutalizer Exarch (3/3) — When this enters the battlefield, target noncreature permanent (bi-modal spell)
- Battlefield Scrounger (3/3) — Threshold three cards from your graveyard.
- Canal Dredger (1/5) — : Target card from your graveyard
- Cogwork Archivist (4/5) — : Target card from a graveyard
- Conundrum Sphinx (4/4) — Each player, named card (penalty for misnaming the card)
- Coral Fighters (1/1) — Whenever this attacks and isn't blocked, look and may tuck the top card of defending player's library.
- Diver Skaab (3/5) — when Exploits, target creature's owner choice of top or bottom
- Endurance or Evoked (3/4) — enters battlefield, target player's graveyard, their choice of top or bottom
- Epitaph Golem (3/5) — : Target card from your graveyard
- Grazing Kelpie (2/3) — Persist; , Sacrifice this: target card from a graveyard.
- Gurzigost (6/8) — beginning of upkeep, tuck two from your graveyard or sacrifice it.
- Jötun Grunt (4/4) — Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library.
- Junktroller (0/6) — Defender; : Target card from a graveyard
- Landscaper Colos (4/6) — enters the battlefield, target card from an opponent's graveyard.
- Lin Sivvi, Defiant Hero (1/3) — : target Rebel from your graveyard.
- Mercenary Informer (2/1) — : Target nontoken Mercenary
- Mesmeric Sliver (2/2) — Grants Slivers Fateseal 1.
- Murderous Rider (2/3) — When it dies, tuck it.
- Nissa's Chosen (2/3) — If it would die, tuck it.
- Nantuko Tracer (2/1) — When this enters the battlefield, target card from a graveyard
- Phyrexian Archivist (4/5) — : Target card from a graveyard
- Rebel Informer (1/2) — : Target nontoken Rebel
- Reito Sentinel (3/3) — : Target card from a graveyard
- Sawtooth Loon (2/2) — enters the battlefield, draw two cards, then tuck two cards from your hand.
- Subtlety or Evoked (3/3) — enters battlefield, one creature or planeswalker spell, owners choice of top or bottom
- Temporal Cleansing — nonland permanent, owners' choice of second from the top or on the bottom.
- Timestream Navigator (1/1) — , : tuck it to take an extra turn.
- Vendilion Clique (3/1) — When this enters the battlefield, look at target player's hand, then you may choose a nonland card from it; If you do, that player reveals and tucks the chosen card, then draws a card.
- Void Stalker (2/1) — , : Void Stalker and target creature on top of their owners' libraries, then both players shuffle their libraries
Enchantments
- Possibility Storm — Tucks spells from players hands when they cast those spells.
- Precognition — At the beginning of your upkeep, may look and tuck the top card of target opponent's library
- Tolarian Contempt — tucks creatures with Rejection counters on them.
- Wheel of Sun and Moon — Enchant player; if a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and tucked.
Artifacts
- Conjurer's Bauble — , Sacrifice: Up to one target card from your graveyard
- Crown of Convergence — : top card of your library on the bottom.
- Proteus Staff — , : target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card; then the player puts that card onto the battlefield and tuck the rest in any order.
- Moonsnare Prototype — Channel : owner of target nonland permanent's choice of top or bottom.
- Reito Lantern — : Target card from a graveyard
- Rishadan Pawnshop — , : Shuffle target nontoken permanent you control into its owner's library
- Teferi's Puzzle Box — At the beginning of each player's draw step, that player tucks the cards in their hand in any order, then draws that many cards.
- Tel-Jilad Stylus — : tuck target permanent you own.
- The Cauldron of Eternity — Whenever a creature you control dies, tuck it.
- Vessel of Endless Rest — When this enters the battlefield, target card from a graveyard
Lands
- Mistveil Plains — , : target card from your graveyard.
Schemes
- Every Last Vestige Shall Rot — Mana cost or less, where was paid as the scheme was set in motion.
- Nature Demands an Offering — Chosen creature, artifact, enchantment, and land, top of library then shuffle.