Deep-sea trench: Difference between revisions
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In the [[modern age]] of [[Dominaria]], the continental plate under the former Terisian island of [[Argoth]] is completely shattered. Because of this, there's a north-south '''deep-sea trench''' that runs almost all the way from [[Terisiare]] to [[Sarpadia]] in the south. Because of the [[ | In the [[modern age]] of [[Dominaria (plane)|Dominaria]], the continental plate under the former Terisian island of [[Argoth]] is completely shattered. Because of this, there's a north-south '''deep-sea trench''' that runs almost all the way from [[Terisiare]] to [[Sarpadia]] in the south. Because of the [[Homarid]]s living within the trench, it forms a nasty north-south divide in the Dominarian waters that's probably a real challenge for [[merfolk]] to pass through safely.<ref name=Tea>{{DailyRef|tea-and-biscuits-pete-venters-2007-06-07|Tea and Biscuits with Pete Venters|[[Matt Cavotta]]|June 7, 2007}}</ref> | ||
==References== | |||
{{Reflist}} | |||
[[Category:Terisiaran locations]] | [[Category:Terisiaran locations]] | ||
[[Category:Sarpadian locations]] | [[Category:Sarpadian locations]] |
Latest revision as of 22:47, 6 April 2019
In the modern age of Dominaria, the continental plate under the former Terisian island of Argoth is completely shattered. Because of this, there's a north-south deep-sea trench that runs almost all the way from Terisiare to Sarpadia in the south. Because of the Homarids living within the trench, it forms a nasty north-south divide in the Dominarian waters that's probably a real challenge for merfolk to pass through safely.[1]
References
- ↑ Matt Cavotta (June 7, 2007). "Tea and Biscuits with Pete Venters". magicthegathering.com. Wizards of the Coast.