Wrath effect: Difference between revisions

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==Definition==
==Definition==
As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as <c>Wildfire</c> and <c>Destructive Force</c> and cards that do damage to all, or a subset of all, creatures such as <c>Earthquake</c>, <c>Hurricane</c>, and <c>Pyroclasm</c>, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and [[State-based actions|state-based effects]]; instead, such cards have Wrath-like effects. Other than this, there are essentially no restrictions on how Wrath effects remove creatures from play. Wrath effects have included the destruction of creatures, destruction of creatures without regeneration, removal from the game, and returning creatures and permanents to their owner's hands. Strictly speaking, in consideration of the effect of the original <c>Wrath of God</c>, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.
As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as <c>Wildfire</c> and <c>Destructive Force</c> and cards that do damage to all, or a subset of all, creatures such as <c>Earthquake</c>, <c>Hurricane</c>, and <c>Pyroclasm</c>, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and [[State-based actions|state-based effects]]; instead, such cards have Wrath-like effects. Other than this, there are no restrictions on how Wrath effects remove creatures from play. Wrath effects have included the destruction of creatures without regeneration, removal from the game, and returning creatures and permanents to their owner's hands. Strictly speaking, considering the effect of the original <c>Wrath of God</c>, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.


Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.<ref>{{DailyRef|top-decks/end-line-2012-04-19|End of the Line|[[Mike Flores]]|April 19, 2012}}</ref> Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as <c>Blasphemous Act</c>.
Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.<ref>{{DailyRef|top-decks/end-line-2012-04-19|End of the Line|[[Mike Flores]]|April 19, 2012}}</ref> Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as <c>Blasphemous Act</c>.
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*<c>Noxious Field</c> (enchantment)
*<c>Noxious Field</c> (enchantment)
*<c>Noxious Ghoul</c> (-n/-n variation; creature)
*<c>Noxious Ghoul</c> (-n/-n variation; creature)
*<c>Nuclear Fallout</c> (-n/-n variation)
*<c>One Ring to Rule Them All</c>
*<c>One Ring to Rule Them All</c>
*<c>Outbreak</c> (-n/-n variation)
*<c>Outbreak</c> (-n/-n variation)
Line 312: Line 313:
*<c>Shadows' Verdict</c>
*<c>Shadows' Verdict</c>
*<c>Shrivel</c> (-n/-n variation)
*<c>Shrivel</c> (-n/-n variation)
*<c>Sickening Dreamns</c>
*<c>Sickening Dreams</c>
*<c>Smog Elemental</c> (-n/-n variation; creature)
*<c>Smog Elemental</c> (-n/-n variation; creature)
*<c>Sphere of Annihilation</c> (artifact)
*<c>Sphere of Annihilation</c> (artifact)
Line 672: Line 673:
*<c>The Filigree Sylex</c>
*<c>The Filigree Sylex</c>
*<c>Flaying Tendrils</c> (color identity: black; -n/-n variation)
*<c>Flaying Tendrils</c> (color identity: black; -n/-n variation)
*<c>Frayed Rope</c>
*<c>Fraying Line</c>
*<c>Karn's Sylex</c>
*<c>Karn's Sylex</c>
*<c>Kozilek's Return</c> (color identity: red)
*<c>Kozilek's Return</c> (color identity: red)

Latest revision as of 18:25, 20 February 2024

Wrath effect[1][2] is Magic slang for the symmetric removal of most, if not all, creatures in play by any spell or ability, as the effect of an instant or sorcery spell, an activated ability, or a triggered ability, or, loosely, any card that can produce a Wrath effect. The effect is named after the card Wrath of God, the first Magic card to feature a mass-creature-removal effect.[3][4] The precise board impact of a Wrath-effect card is dependent on the current game state, specifically the board condition; but, as a general rule, Wrath effects are extremely powerful and a form of card advantage, as such, nearly all of them carry a rarity of rare.

Definition

As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as Wildfire and Destructive Force and cards that do damage to all, or a subset of all, creatures such as Earthquake, Hurricane, and Pyroclasm, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and state-based effects; instead, such cards have Wrath-like effects. Other than this, there are no restrictions on how Wrath effects remove creatures from play. Wrath effects have included the destruction of creatures without regeneration, removal from the game, and returning creatures and permanents to their owner's hands. Strictly speaking, considering the effect of the original Wrath of God, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.

Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.[5] Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as Blasphemous Act.

Wrath and Wrath-like effects

{W} White

{U} Blue

{B} Black

{R} Red

{G} Green

{M} Multicolored

{C} Colorless

Lands

See also

References

  1. The Ferrett (April 15, 2008). "The Death of Wrath". magicthegathering.com. Wizards of the Coast.
  2. Steve Sunu (July 22, 2020). "Three Small Words, One Great Effect". magicthegathering.com. Wizards of the Coast.
  3. Trick Jarrett (March 25, 2014). "Wraths of God". magicthegathering.com. Wizards of the Coast.
  4. Reid Duke (June 22, 2015). "Board Sweepers". magicthegathering.com. Wizards of the Coast.
  5. Mike Flores (April 19, 2012). "End of the Line". magicthegathering.com. Wizards of the Coast.
  6. Adam Styborski (April 3, 2020). "Wrath, Judgment, Mythos". magicthegathering.com. Wizards of the Coast.