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'''Wisdom''' is a mechanic and theme.  It was not given a keyword and appeared in ''[[Saviors of Kamigawa]]'' although other cards of the theme have appeared before and after.
'''Wisdom''' or '''[[hand]]size matters''' is a non-[[keyword]]ed [[mechanic]] and theme, featured in ''[[Saviors of Kamigawa]]''.<ref>{{DailyRef|making-magic/sun’ll-come-out-maro-2005-05-16|The Sun’ll Come Out To Maro|[[Mark Rosewater]]|May 16, 2005}}</ref><ref name= "Making 2">{{DailyRef|making-magic/making-dynasty-part-2-2022-01-31|The Making of a Dynasty, Part 2|[[Mark Rosewater]]|January 31, 2022}}</ref> It's called wisdom, because, creatively speaking, your [[library]] and [[hand]] symbolize your mind. Similar cards have appeared before and after the set.


The theme is the more cards you have in your hand, the "wiser" you are.  These cards worked in three different ways:
The theme is the more cards you have in your hand, the "wiser" you are.  Wisdom-cards may work in three different ways:


# Cards that get extra abilities if you have seven or more cards in your [[hand]]. Examples: <c>Akki Underling</c>, <c>Deathmask Nezumi</c>
# Get extra abilities if you have seven or more cards in your hand. Examples: <c>Akki Underling</c>, <c>Deathmask Nezumi</c>
# Cards that scale their effects based on the number of cards in your hand like the [[legendary]] [[Maro]] cycle in the Saviors set. Examples: <c>Masumaro, First to Live</c>, <c>Soramaro, First to Dream</c>
# Scale effects based on the number of cards in your hand like the [[legendary]] [[Maro]] [[cycle]] in the ''Saviors'' set. Examples: <c>Masumaro, First to Live</c>, <c>Soramaro, First to Dream</c>
# Cards that get better when you have more cards in your hand than your opponent.  Most [[soratami]] help enhance this ability by returning land cards to your hand. Examples: <c>Akuta, Born of Ash</c>, <c>Descendant of Kiyomaro</c>
# Improve when you have more cards in your hand than your opponent.  Most [[soratami]] help enhance this ability by returning land cards to your hand. Examples: <c>Akuta, Born of Ash</c>, <c>Descendant of Kiyomaro</c>
==See also==
* [[Soratami's Wisdom]]
==References==
{{Reflist}}


[[Category:Magic rules]][[Category:Magic slang]][[Category:Miscellaneous mechanics]]
[[Category:Magic slang]]
[[Category:Miscellaneous mechanics]]

Latest revision as of 06:57, 2 February 2022

Wisdom or handsize matters is a non-keyworded mechanic and theme, featured in Saviors of Kamigawa.[1][2] It's called wisdom, because, creatively speaking, your library and hand symbolize your mind. Similar cards have appeared before and after the set.

The theme is the more cards you have in your hand, the "wiser" you are. Wisdom-cards may work in three different ways:

  1. Get extra abilities if you have seven or more cards in your hand. Examples: Akki Underling, Deathmask Nezumi
  2. Scale effects based on the number of cards in your hand like the legendary Maro cycle in the Saviors set. Examples: Masumaro, First to Live, Soramaro, First to Dream
  3. Improve when you have more cards in your hand than your opponent. Most soratami help enhance this ability by returning land cards to your hand. Examples: Akuta, Born of Ash, Descendant of Kiyomaro

See also

References

  1. Mark Rosewater (May 16, 2005). "The Sun’ll Come Out To Maro". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (January 31, 2022). "The Making of a Dynasty, Part 2". magicthegathering.com. Wizards of the Coast.