Beginning of combat step: Difference between revisions

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{{CR|Khans of Tarkir|* '''507.''' Beginning of Combat Step
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**'''507.1.''' First, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. This turn-based action doesn't use the stack. (See rule 506.2.)
**'''507.2.''' Second, any abilities that trigger at the beginning of combat go on the stack. (See rule 603, "[[Triggered ability|Handling Triggered Abilities]].")
**'''507.3.''' Third, the active player gets priority. Players may cast spells and activate abilities.}}
 
[[Category:Magic rules]]
[[Category:Turn structure]]

Latest revision as of 19:58, 26 May 2019

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Beginning of Combat Step
Part of the turn. This step is the first step of the combat phase. See rule 507, “Beginning of Combat Step.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 507. Beginning of Combat Step
    • 507.1. First, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player. This turn-based action doesn’t use the stack. (See rule 506.2.)
    • 507.2. Second, the active player gets priority. (See rule 117, “Timing and Priority.”)