Duplicate Sealed/Cards: Difference between revisions

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The Duplicate Sealed event included multiple cards created or rebalanced by Magic [[R&D]], often [[Mark Rosewater]].<ref>{{WebRef|url=https://www.magiclibrarities.net/699-rarities-magic-invitational-cards-english-cards-index.html|title=Magic Invitational Cards|publisher=[[Magic Librarities]]}}</ref>
The Duplicate Sealed event included multiple cards created or rebalanced by Magic [[R&D]], often [[Mark Rosewater]].<ref>{{WebRef|url=https://www.magiclibrarities.net/699-rarities-magic-invitational-cards-english-cards-index.html|title=Magic Invitational Cards|publisher=[[Magic Librarities]]}}</ref> The November 2000 event featured only existing cards with altered casting costs.<ref name="List">{{WebRef|url=https://www.wizards.com/sideboard/article.asp?x=MI00%5C988dupmaster|title=Duplicate Limited Master List of Cards|[[Sideboard (magazine)|Sideboard]] Staff|archiveurl=https://web.archive.org/web/20130702065454/https://www.wizards.com/sideboard/article.asp?x=MI00%5C988dupmaster|archivedate=July 2, 2013}}</ref> All cards for the 2001 event cost a single mana. The newly created cards are listed below.


==Card list==
==Card list==
Line 12: Line 12:
!Invitational
!Invitational
!Notes
!Notes
|-
|<c>Skyknight</c>
|CW01
|{{2}}{{W}}<br/>
Summon Knight<br/>
Flying, flanking<br/>
1/1
|1999
|
|-
|-
|<c>Banding Licid</c>
|<c>Banding Licid</c>
Line 17: Line 26:
|{{1}}{{W}}<br/>
|{{1}}{{W}}<br/>
Summon Licid<br/>
Summon Licid<br/>
W,T: Banding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with Banding Licid. You may pay W to end this effect.<br/>
{{W}}, {{T}}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with ~. You may pay {{W}} to end this effect.<br/>
1/1
1/1
|1999
|1999
|
|
|-
|-
|<c>Charge!</c>
|<c>Soltari Sergeant</c>
|CR05
|CW03
|{{2}}{{R}}<br/>
|{{2}}{{W}}{{W}}<br/>
Instant<br/>
Instant<br/>
Buyback 1R, cycling: 2 Creatures target player controls gain flanking until end of turn.<br/>
Banding, shadow<br/>
|1999
|
|-
|<c>Dark Transformation</c>
|CB05
|{{1}}{{B}}<br/>
Instant<br/>
Buyback 1B and 1 life, cycling: 2 Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.<br/>
|1999
|
|-
|<c>Dauthi Knight</c>
|CB04
|{{1}}{{B}}{{B}}<br/>
Summon Knight<br/>
Flanking, shadow<br/>
2/1
|1999
|
|-
|<c>Dauthi Shade</c>
|CB03
|{{2}}{{B}}<br/>
Summon Shade<br/>
Cumulative upkeep 1 Shadow B: Dauthi Shade gets +1/+1 until end of turn.<br/>
2/2
2/2
|1999
|
|-
|<c>Enchanted Steeds</c>
|CG02
|{{2}}{{G}}{{G}}<br/>
Summon Horses<br/>
Echo, flanking Enchanted Steeds cannot be the target of spells or abilities.<br/>
4/2
|1999
|1999
|
|
Line 69: Line 44:
|{{1}}{{W}}{{W}}<br/>
|{{1}}{{W}}{{W}}<br/>
Summon Knight<br/>
Summon Knight<br/>
Banding 1W: Each creature without flanking blocking Flanking Knight gets -1/-1 until end of turn.<br/>
Banding {{1}}{{W}}: Each creature without flanking blocking ~ gets -1/-1 until end of turn.<br/>
1/1
1/1
|1999
|1999
|
|
|-
|-
|<c>Flanking Licid</c>
|<c>Spirit Leech</c>
|CR01
|CW05
|{{1}}{{R}}<br/>
|{{1}}{{W}}<br/>
Summon Licid<br/>
Instant<br/>
R,T: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with Flanking Licid. You may pay R to end this effect.<br/>
Buyback {{3}}, cycling {{2}}<br/>
Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.<br/>
1/1
1/1
|1999
|1999
|
|
|-
|-
|<c>Fuming Giant</c>
|<c>Phasing Licid</c>
|CR04
|CU01
|{{4}}{{R}}<br/>
|{{1}}{{U}}<br/>
Summon Giant<br/>
Summon Licid<br/>
Flanking Fuming Giant cannot block.<br/>
{{U}}, {{T}}: ~ loses this ability and becomes a creature enchantment that reads "{{U}}{{U}}: Enchanted creature phases out." Enchant target creature with ~. You may pay {{U}} to end this effect.<br/>
4/1
|1999
|
|-
|<c>Healing Soil</c>
|CG05
|{{1}}{{G}}<br/>
Instant<br/>
Buyback 4, cycling 2 Regenerate target creature.<br/>
1/1
1/1
|1999
|1999
|
|
|-
|-
|<c>Hippo Compatriot</c>
|<c>Teferi's Thalakos Subjects</c>
|CG04
|CU02
|{{4}}{{G}}{{G}}<br/>
|{{1}}{{U}}{{U}}<br/>
Summon Hippo<br/>
Summon Soldiers<br/>
G: Hippo Compatriot gains banding until end of turn.<br/>
Shadow, phasing<br/>
3/4
3/2
|1999
|1999
|
|
|-
|-
|<c>Mogg Bomb Squad</c>
|<c>Thalakos Lancer</c>
|CR03
|CU03
|{{2}}{{R}}<br/>
|{{1}}{{U}}<br/>
Summon Goblin<br/>
Summon Knight<br/>
Echo R,T, Sacrifice Mogg Bomb Squad: Mogg Bomb Squad deals 2 damage to target creature or player.<br/>
First strike, flanking, phasing<br/>
2/2
2/2
|1999
|1999
|
|
|-
|-
|<c>Phasing Licid</c>
|<c>Teacher</c>
|CU01
|CU04
|{{1}}{{U}}<br/>
|{{3}}{{U}}{{U}}<br/>
Summon Licid<br/>
Summon Wizard<br/>
U,T: Phasing Licid loses this ability and becomes a creature enchantment that reads "UU: Enchanted creature phases out." Enchant target creature with Phasing Licid. You may pay U to end this effect.<br/>
Flying<br/>
Whenever ~ becomes the target of a spell or ability, phase out target creature.<br/>
1/1
1/1
|1999
|1999
Line 132: Line 100:
|{{3}}{{U}}<br/>
|{{3}}{{U}}<br/>
Instant<br/>
Instant<br/>
Buyback 3, cycling 2 Target permanent phases out.<br/>
Buyback {{3}}, cycling {{2}}<br/>
Target permanent phases out.<br/>
3/4
3/4
|1999
|
|-
|<c>Speedy Zombie</c>
|CB01
|{{3}}{{B}}{{B}}<br/>
Summon Zombie<br/>
Shadow<br/>
~ ignores summoning sickness.<br/>
3/1
|1999
|1999
|
|
Line 141: Line 120:
|{{1}}{{B}}<br/>
|{{1}}{{B}}<br/>
Summon Licid<br/>
Summon Licid<br/>
B,T: Shadow Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with Shadow Licid. You may pay B to end this effect.<br/>
{{B}}, {{T}}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with ~. You may pay {{B}} to end this effect.<br/>
1/1
1/1
|1999
|1999
|
|
|-
|-
|<c>Skyknight</c>
|<c>Dauthi Shade</c>
|CW01
|CB03
|{{2}}{{W}}<br/>
|{{2}}{{B}}<br/>
Summon Knight<br/>
Summon Shade<br/>
Flying, flanking<br/>
Cumulative upkeep {{1}} Shadow<br/>
1/1
{{B}}: Dauthi Shade gets +1/+1 until end of turn.<br/>
2/2
|1999
|1999
|
|
|-
|-
|<c>Slippery Licid</c>
|<c>Dauthi Knight</c>
|CG01
|CB04
|{{1}}{{G}}<br/>
|{{1}}{{B}}{{B}}<br/>
Instant<br/>
Summon Knight<br/>
G,T: Slippery Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with Slippery Licid. You may pay G to end this effect.<br/>
Flanking, shadow<br/>
2/1
|1999
|1999
|
|
|-
|-
|<c>Soltari Sergeant</c>
|<c>Dark Transformation</c>
|CW03
|CB05
|{{2}}{{W}}{{W}}<br/>
|{{1}}{{B}}<br/>
Instant<br/>
Instant<br/>
Banding, shadow<br/>
Buyback {{1}}{{B}} and 1 life, cycling {{2}}<br/>
2/2
Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.<br/>
|1999
|1999
|
|
|-
|-
|<c>Speedy Zombie</c>
|<c>Flanking Licid</c>
|CB01
|CR01
|{{3}}{{B}}{{B}}<br/>
|{{1}}{{R}}<br/>
Summon Zombie<br/>
Summon Licid<br/>
Shadow Speedy Zombie ignores summoning sickness.<br/>
{{R}}, {{T}}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with ~. You may pay {{R}} to end this effect.<br/>
3/1
|1999
|
|-
|<c>Spirit Leech</c>
|CW05
|{{1}}{{W}}<br/>
Instant<br/>
Buyback 3, cycling: 2 Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.<br/>
1/1
1/1
|1999
|1999
Line 194: Line 166:
|{{3}}{{R}}{{R}}<br/>
|{{3}}{{R}}{{R}}<br/>
Summon Knight<br/>
Summon Knight<br/>
Echo, flanking Suq’Ata Cavalier ignores summoning sickness.<br/>
Echo, flanking<br/>
~ ignores summoning sickness.<br/>
3/2
3/2
|1999
|1999
|
|
|-
|-
|<c>Teacher</c>
|<c>Mogg Bomb Squad</c>
|CU04
|CR03
|{{3}}{{U}}{{U}}<br/>
|{{2}}{{R}}<br/>
Summon Wizard<br/>
Summon Goblin<br/>
Flying Whenever Teacher becomes the target of a spell or ability, phase out target creature. v1.0 ©1999 WotC 1/1<br/>
Echo<br/>
1/1
{{R}}, {{T}}, Sacrifice ~: ~ deals 2 damage to target creature or player.<br/>
2/2
|1999
|
|-
|<c>Fuming Giant</c>
|CR04
|{{4}}{{R}}<br/>
Summon Giant<br/>
Flanking<br/>
Fuming Giant cannot block.<br/>
4/1
|1999
|
|-
|<c>Charge!</c>
|CR05
|{{2}}{{R}}<br/>
Instant<br/>
Buyback {{1}}{{R}}, cycling {{2}}<br/>
Creatures target player controls gain flanking until end of turn.<br/>
|1999
|1999
|
|
|-
|-
|<c>Teferi's Thalakos Subjects</c>
|<c>Slippery Licid</c>
|CU02
|CG01
|{{1}}{{U}}{{U}}<br/>
|{{1}}{{G}}<br/>
Summon Soldiers<br/>
Instant<br/>
Shadow, phasing<br/>
{{G}}, {{T}}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with ~. You may pay {{G}} to end this effect.<br/>
3/2
|1999
|1999
|
|
|-
|-
|<c>Thalakos Lancer</c>
|<c>Enchanted Steeds</c>
|CU03
|CG02
|{{1}}{{U}}<br/>
|{{2}}{{G}}{{G}}<br/>
Summon Knight<br/>
Summon Horses<br/>
First strike, flanking, phasing<br/>
Echo, flanking<br/>
2/2
~ cannot be the target of spells or abilities.<br/>
4/2
|1999
|1999
|
|
Line 230: Line 223:
|{{2}}{{G}}<br/>
|{{2}}{{G}}<br/>
Summon Elf<br/>
Summon Elf<br/>
Echo Verdant Guardian can block creatures as though it had flying and shadow. 1G: Regenerate Verdant Guardian.<br/>
Echo<br/>
~ can block creatures as though it had flying and shadow.<br/>
{{1}}{{G}}: Regenerate ~.<br/>
1/1
|1999
|
|-
|<c>Hippo Compatriot</c>
|CG04
|{{4}}{{G}}{{G}}<br/>
Summon Hippo<br/>
{{G}}: ~ gains banding until end of turn.<br/>
3/4
|1999
|
|-
|<c>Healing Soil</c>
|CG05
|{{1}}{{G}}<br/>
Instant<br/>
Buyback {{4}}, cycling {{2}}<br/>
Regenerate target creature.<br/>
1/1
1/1
|1999
|1999
|
|
|-
|-
|<c>Æther Fart</c>
|<c>Aether Fart</c><ref name="Limited2000"/>
|
|
|{{4}}{{R}}{{R}}<br/>
|{{4}}{{R}}{{R}}<br/>
Sorcery<br/>
Sorcery<br/>
Volcanic Puff deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.
~ deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Avalanche of Squirrels</c>
|<c>Avalanche of Squirrels</c><ref name="Limited2000"/>
|
|
|{{1}}{{G}}<br/>
|{{1}}{{G}}<br/>
Creature — Squirrels<br/>
Creature — Squirrels<br/>
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Avalanche of Squirrels can't attack if a Goblin or Insect is in play.<br/>
Echo ''(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)''<br/>
~ can't attack if a Goblin or Insect is in play.<br/>
3/3
3/3
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Being an Evil Minion Sucks</c>
|<c>Being an Evil Minion Sucks</c><ref name="Limited2000"/>
|
|
|{{3}}{{B}}{{B}}<br/>
|{{3}}{{B}}{{B}}<br/>
Sorcery<br/>
Sorcery<br/>
As an additional cost to play Being an Evil Minion Sucks, sacrifice a creature. Destroy target creature other than a Wizard. If Volrath ever summons you by name, run! — Stronghold graffiti<br/>
As an additional cost to play ~, sacrifice a creature. Destroy target creature other than a Wizard.<br/>
''If [[Volrath]] ever summons you by name, run!''<br/>
'' [[Stronghold (location)|Stronghold]] graffiti''<br/>
2/2
2/2
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Bunch of Elephants</c>
|<c>Bunch of Elephants</c><ref name="Limited2000"/>
|
|
|{{7}}{{G}}{{G}}<br/>
|{{7}}{{G}}{{G}}<br/>
Creature — Elephants<br/>
Creature — Elephants<br/>
Trample Sacrifice a permanent: Prevent all damage Bunch of Elephants would deal this turn. Any player may play this ability. "Sure I've heard of elephants..."<br/>
Trample<br/>
Sacrifice a permanent: Prevent all damage ~ would deal this turn. Any player may play this ability.<br/>
''"Sure I've heard of elephants..."''<br/>
8/8
8/8
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Cloudchaser Monk</c>
|<c>Cloudchaser Monk</c><ref name="Limited2000">{{DailyRef|feature/duplicate-limited-2000-01-01|Duplicate Limited|[[Wizards of the Coast]]|January 1, 2000|archiveurl=https://web.archive.org/web/20211209074934/https://magic.wizards.com/en/articles/archive/feature/duplicate-limited-2000-01-01|archivedate=December 9, 2021}}</ref>
|
|
|{{3}}{{W}}<br/>
|{{3}}{{W}}<br/>
Creature — Cleric<br/>
Creature — Cleric<br/>
When Cloudchaser Monk comes into play, destroy target enchantment. Monks have a love/hate relationship when it comes to enchantments.<br/>
When ~ comes into play, destroy target enchantment.<br/>
''Monks have a love/hate relationship when it comes to enchantments.''<br/>
3/3
3/3
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Finicky Mob</c>
|<c>Finicky Mob</c><ref name="Limited2000"/>
|
|
|{{2}}{{B}}{{R}}<br/>
|{{2}}{{B}}{{R}}<br/>
Creature — Minions<br/>
Creature — Minions<br/>
BR: Finicky Mob can't be blocked by Merfolk, Walls, or Wizards this turn. A mob is simply a force of nature like a tornado or typhoon.<br/>
{{B}}{{R}}: ~ can't be blocked by Merfolk, Walls, or Wizards this turn.<br/>
''A mob is simply a force of nature like a tornado or typhoon.''<br/>
2/2
2/2
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Goblin Apprentice</c>
|<c>Goblin Apprentice</c><ref name="Limited2000"/>
|
|
|{{2}}{{R}}<br/>
|{{2}}{{R}}<br/>
Creature — Goblin<br/>
Creature — Goblin<br/>
2R,T: Goblin Apprentice deals 3 damage to target Wizard. There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.<br/>
{{2}}{{R}}, {{T}}: ~ deals 3 damage to target Wizard.<br/>
''There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.''<br/>
1/1
1/1
|2000 Spring
|March 2000
|
|
|-
|-
|<c>I don't think so</c>
|<c>I Don't Think So</c><ref name="Limited2000"/>
|
|
|{{1}}{{U}}{{U}}<br/>
|{{1}}{{U}}{{U}}<br/>
Instant<br/>
Instant<br/>
Reveal your hand. If no creature cards are in it, counter target spell. "As if..."
Reveal your hand. If no creature cards are in it, counter target spell.<br/>
|2000 Spring
''"As if..."''
|March 2000
|
|
|-
|-
|<c>Leave my Stuff Alone</c>
|<c>Leave my Stuff Alone</c><ref name="Limited2000"/>
|
|
|{{2}}{{W}}{{U}}<br/>
|{{2}}{{W}}{{U}}<br/>
Enchantment<br/>
Enchantment<br/>
1WU: Return a black or green creature you control to its owner's hand. Rule #1 when working with wizards — don't touch their stuff. — Apprentice Handbook
{{1}}{{W}}{{U}}: Return a black or green creature you control to its owner's hand.<br/>
|2000 Spring
''Rule #1 when working with wizards — don't touch their stuff.''<br/>
'' — Apprentice Handbook''
|March 2000
|
|
|-
|-
|<c>Mutated Cockroach</c>
|<c>Mutated Cockroach</c><ref name="Limited2000"/>
|
|
|{{4}}{{B}}{{B}}{{B}}<br/>
|{{4}}{{B}}{{B}}{{B}}<br/>
Creature — Mercenary Insect<br/>
Creature — Mercenary Insect<br/>
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color. "It was the size of a house. No really."<br/>
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color.<br/>
''"It was the size of a house. No really."''<br/>
5/4
5/4
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Never Trust a Blue Mage</c>
|<c>Never Trust a Blue Mage</c><ref name="Limited2000"/>
|
|
|{{2}}{{U}}{{U}}<br/>
|{{2}}{{U}}{{U}}<br/>
Enchant Creature<br/>
Enchant Creature<br/>
Enchanted creature has flying and can't attack. UU: Return Never Trust a Blue Mage to its owner's hand. How can you tell when a blue mage is lying? He opens his mouth.
Enchanted creature has flying and can't attack.<br/>
|2000 Spring
{{U}}{{U}}: Return ~ to its owner's hand.<br/>
''How can you tell when a blue mage is lying?''<br/>
''He opens his mouth.''
|March 2000
|
|
|-
|-
|<c>Share my Pain</c>
|<c>Share my Pain</c><ref name="Limited2000"/>
|
|
|{{3}}{{R}}{{R}}<br/>
|{{3}}{{R}}{{R}}<br/>
Enchantment<br/>
Enchantment<br/>
Whenever you draw a card, Share My Pain deals 1 damage to you. 2R, Discard an enchantment card from your hand: Share My Pain deals 2 damage to target creature or player.
Whenever you draw a card, ~ deals 1 damage to you.<br/>
|2000 Spring
{{2}}{{R}}, Discard an enchantment card from your hand: ~ deals 2 damage to target creature or player.
|March 2000
|
|
|-
|-
|<c>That Stings</c>
|<c>That Stings</c><ref name="Limited2000"/>
|
|
|{{1}}{{B}}<br/>
|{{1}}{{B}}<br/>
Enchant Creature<br/>
Enchant Creature<br/>
Sacrifice two lands: Regenerate enchanted creature. "If they don't scream, you really weren't putting their heart into it." — Phyrexian credo
Sacrifice two lands: Regenerate enchanted creature.<br/>
|2000 Spring
''"If they don't scream, you really weren't putting their heart into it."''<br/>
'' — Phyrexian credo''
|March 2000
|
|
|-
|-
|<c>Too... Many... Words...</c>
|<c>Too... Many... Words...</c><ref name="Limited2000"/>
|
|
|{{2}}{{W}}{{W}}<br/>
|{{2}}{{W}}{{W}}<br/>
Enchant Creature<br/>
Enchant Creature<br/>
Enchanted creature's text box is blank. If enchanted creature's power or toughness is undefined, treat it as 0. "Not... enough... flavor... text..."
Enchanted creature's text box is blank.<br/>
|2000 Spring
If enchanted creature's power or toughness is undefined, treat it as 0.<br/>
''"Not... enough... flavor... text..."''
|March 2000
|
|
|-
|-
|<c>Undercover Disguise</c>
|<c>Undercover Disguise</c><ref name="Limited2000"/>
|
|
|{{4}}{{U}}<br/>
|{{4}}{{U}}<br/>
Enchant Creature<br/>
Enchant Creature<br/>
You may play Undercover Disguise any time you could play an instant. As Undercover Disguise comes into play, choose a creature type. Enchanted creature is that type.
You may play ~ any time you could play an instant.<br/>
|2000 Spring
As ~ comes into play, choose a creature type. Enchanted creature is that type.
|March 2000
|
|
|-
|-
|<c>Very Strict Tutor</c>
|<c>Very Strict Tutor</c><ref name="Limited2000"/>
|
|
|{{4}}{{W}}<br/>
|{{4}}{{W}}<br/>
Enchantment<br/>
Enchantment<br/>
1W, Sacrifice Very Strict Tutor: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library. "If they don't scream, you really weren't putting their heart into it." — Phyrexian credo
{{1}}{{W}}, Sacrifice ~: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library.
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Wall of Schizophrenia</c>
|<c>Wall of Schizophrenia</c><ref name="Limited2000"/>
|
|
|{{3}}{{G}}{{G}}<br/>
|{{3}}{{G}}{{G}}<br/>
Creature — Wall<br/>
Creature — Wall<br/>
Trample Wall of Schizophrenia may block any number of Goblins and/or Wizards each combat. Wall of Schizophrenia can't block Carnivores, Elephants, or Walls.<br/>
Trample<br/>
~ may block any number of Goblins and/or Wizards each combat. ~ can't block Carnivores, Elephants, or Walls.<br/>
5/3
5/3
|2000 Spring
|March 2000
|
|
|-
|-
|<c>Aura of Need</c>
|<c>Aura of Need</c><ref name="Limited2001"/>
|
|
|{{W}}<br/>
|{{W}}<br/>
Enchant Creature<br/>
Enchant Creature<br/>
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature Aura of Need enchants.
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature ~ enchants.
|2001
|2001
|
|
|-
|-
|<c>Death Mage</c>
|<c>Death Mage</c><ref name="Limited2001"/>
|
|
|{{B}}<br/>
|{{B}}<br/>
Creature — Spellshaper<br/>
Creature — Spellshaper<br/>
Shadow B,T, Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.<br/>
Shadow<br/>
{{B}}, {{T}}, Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.<br/>
0/1
0/1
|2001
|2001
|
|
|-
|-
|<c>Elven Enchanter</c>
|<c>Elven Enchanter</c><ref name="Limited2001"/>
|
|
|{{G}}<br/>
|{{G}}<br/>
Creature — Elf Spellshaper<br/>
Creature — Elf Spellshaper<br/>
G,T, Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.<br/>
{{G}}, {{T}}, Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.<br/>
1/1
1/1
|2001
|2001
|
|
|-
|-
|<c>Flying Camel</c>
|<c>Flying Camel</c><ref name="Limited2001">{{WebRef|url=http://www.wizards.com/sideboard/article.asp?x=MI01%5C898duplimcards|title=Duplicate Limited Cards|[[Sideboard (magazine)|Sideboard]] Staff|archiveurl=https://web.archive.org/web/20130626054752/http://www.wizards.com/sideboard/article.asp?x=MI01%5C898duplimcards|archivedate=June 26, 2013}}</ref>
|
|
|{{W}}<br/>
|{{W}}<br/>
Creature — Spirit<br/>
Creature — Spirit<br/>
Flying, banding All creatures attacking in a band with Flying Camel are immune to damage done by Deserts.<br/>
Flying, banding<br/>
All creatures attacking in a band with ~ are immune to damage done by Deserts.<br/>
0/1
0/1
|2001
|2001
|
|
|-
|-
|<c>Goblin Thaumaturgist</c>
|<c>Goblin Thaumaturgist</c><ref name="Limited2001"/>
|
|
|{{R}}<br/>
|{{R}}<br/>
Creature — Spellshaper<br/>
Creature — Goblin Spellshaper<br/>
R,T, Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.<br/>
{{R}}, {{T}}, Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.<br/>
1/1
1/1
|2001
|2001
|
|
|-
|-
|<c>Nasty Spite</c>
|<c>Nasty Spite</c><ref name="Limited2001"/>
|
|
|{{B}}<br/>
|{{B}}<br/>
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|
|
|-
|-
|<c>Partial Recall</c>
|<c>Partial Recall</c><ref name="Limited2001"/>
|
|
|{{U}}<br/>
|{{U}}<br/>
Line 439: Line 477:
|
|
|-
|-
|<c>Silkwood Armor</c>
|<c>Silkwood Armor</c><ref name="Limited2001"/>
|
|
|{{G}}<br/>
|{{G}}<br/>
Enchant Creature<br/>
Enchant Creature<br/>
Enchanted creature gets +0/+2. Sacrifice Silkwood Armor: Destroy target creature enchantment.
Enchanted creature gets +0/+2.<br/>
Sacrifice ~: Destroy target creature enchantment.
|2001
|2001
|
|
|-
|-
|<c>Static Shield</c>
|<c>Static Shield</c><ref name="Limited2001"/>
|
|
|{{R}}<br/>
|{{R}}<br/>
Enchant Creature<br/>
Enchant Creature<br/>
Enchanted creature gets +1/+1. Whenever enchanted creature becomes blocked, Static Shield deals 1 damage to enchanted creature's controller.
Enchanted creature gets +1/+1.<br/>
Whenever enchanted creature becomes blocked, ~ deals 1 damage to enchanted creature's controller.
|2001
|2001
|
|
|-
|-
|<c>Teferi's Pet Serpent</c>
|<c>Teferi's Pet Serpent</c><ref name="Limited2001"/>
|
|
|{{U}}<br/>
|{{U}}<br/>
Creature — Serpent<br/>
Creature — Serpent<br/>
Phasing Teferi's Pet Serpent can't attack unless defending player controls an island.<br/>
Phasing<br/>
~ can't attack unless defending player controls an island.<br/>
3/3
3/3
|2001
|2001

Latest revision as of 02:53, 23 September 2023

Duplicate Sealed/Cards
 
 

The Duplicate Sealed event included multiple cards created or rebalanced by Magic R&D, often Mark Rosewater.[1] The November 2000 event featured only existing cards with altered casting costs.[2] All cards for the 2001 event cost a single mana. The newly created cards are listed below.

Card list

Card name Code Card text Invitational Notes
Skyknight CW01 {2}{W}

Summon Knight
Flying, flanking
1/1

1999
Banding Licid CW02 {1}{W}

Summon Licid
{W}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with ~. You may pay {W} to end this effect.
1/1

1999
Soltari Sergeant CW03 {2}{W}{W}

Instant
Banding, shadow
2/2

1999
Flanking Knight CW04 {1}{W}{W}

Summon Knight
Banding {1}{W}: Each creature without flanking blocking ~ gets -1/-1 until end of turn.
1/1

1999
Spirit Leech CW05 {1}{W}

Instant
Buyback {3}, cycling {2}
Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.
1/1

1999
Phasing Licid CU01 {1}{U}

Summon Licid
{U}, {T}: ~ loses this ability and becomes a creature enchantment that reads "{U}{U}: Enchanted creature phases out." Enchant target creature with ~. You may pay {U} to end this effect.
1/1

1999
Teferi's Thalakos Subjects CU02 {1}{U}{U}

Summon Soldiers
Shadow, phasing
3/2

1999
Thalakos Lancer CU03 {1}{U}

Summon Knight
First strike, flanking, phasing
2/2

1999
Teacher CU04 {3}{U}{U}

Summon Wizard
Flying
Whenever ~ becomes the target of a spell or ability, phase out target creature.
1/1

1999
Ripple CU05 {3}{U}

Instant
Buyback {3}, cycling {2}
Target permanent phases out.
3/4

1999
Speedy Zombie CB01 {3}{B}{B}

Summon Zombie
Shadow
~ ignores summoning sickness.
3/1

1999
Shadow Licid CB02 {1}{B}

Summon Licid
{B}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with ~. You may pay {B} to end this effect.
1/1

1999
Dauthi Shade CB03 {2}{B}

Summon Shade
Cumulative upkeep {1} Shadow
{B}: Dauthi Shade gets +1/+1 until end of turn.
2/2

1999
Dauthi Knight CB04 {1}{B}{B}

Summon Knight
Flanking, shadow
2/1

1999
Dark Transformation CB05 {1}{B}

Instant
Buyback {1}{B} and 1 life, cycling {2}
Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.

1999
Flanking Licid CR01 {1}{R}

Summon Licid
{R}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with ~. You may pay {R} to end this effect.
1/1

1999
Suq'Ata Cavalier CR02 {3}{R}{R}

Summon Knight
Echo, flanking
~ ignores summoning sickness.
3/2

1999
Mogg Bomb Squad CR03 {2}{R}

Summon Goblin
Echo
{R}, {T}, Sacrifice ~: ~ deals 2 damage to target creature or player.
2/2

1999
Fuming Giant CR04 {4}{R}

Summon Giant
Flanking
Fuming Giant cannot block.
4/1

1999
Charge! CR05 {2}{R}

Instant
Buyback {1}{R}, cycling {2}
Creatures target player controls gain flanking until end of turn.

1999
Slippery Licid CG01 {1}{G}

Instant
{G}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with ~. You may pay {G} to end this effect.

1999
Enchanted Steeds CG02 {2}{G}{G}

Summon Horses
Echo, flanking
~ cannot be the target of spells or abilities.
4/2

1999
Verdant Guardian CG03 {2}{G}

Summon Elf
Echo
~ can block creatures as though it had flying and shadow.
{1}{G}: Regenerate ~.
1/1

1999
Hippo Compatriot CG04 {4}{G}{G}

Summon Hippo
{G}: ~ gains banding until end of turn.
3/4

1999
Healing Soil CG05 {1}{G}

Instant
Buyback {4}, cycling {2}
Regenerate target creature.
1/1

1999
Aether Fart[3] {4}{R}{R}

Sorcery
~ deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.

March 2000
Avalanche of Squirrels[3] {1}{G}

Creature — Squirrels
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
~ can't attack if a Goblin or Insect is in play.
3/3

March 2000
Being an Evil Minion Sucks[3] {3}{B}{B}

Sorcery
As an additional cost to play ~, sacrifice a creature. Destroy target creature other than a Wizard.
If Volrath ever summons you by name, run!
Stronghold graffiti
2/2

March 2000
Bunch of Elephants[3] {7}{G}{G}

Creature — Elephants
Trample
Sacrifice a permanent: Prevent all damage ~ would deal this turn. Any player may play this ability.
"Sure I've heard of elephants..."
8/8

March 2000
Cloudchaser Monk[3] {3}{W}

Creature — Cleric
When ~ comes into play, destroy target enchantment.
Monks have a love/hate relationship when it comes to enchantments.
3/3

March 2000
Finicky Mob[3] {2}{B}{R}

Creature — Minions
{B}{R}: ~ can't be blocked by Merfolk, Walls, or Wizards this turn.
A mob is simply a force of nature like a tornado or typhoon.
2/2

March 2000
Goblin Apprentice[3] {2}{R}

Creature — Goblin
{2}{R}, {T}: ~ deals 3 damage to target Wizard.
There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.
1/1

March 2000
I Don't Think So[3] {1}{U}{U}

Instant
Reveal your hand. If no creature cards are in it, counter target spell.
"As if..."

March 2000
Leave my Stuff Alone[3] {2}{W}{U}

Enchantment
{1}{W}{U}: Return a black or green creature you control to its owner's hand.
Rule #1 when working with wizards — don't touch their stuff.
— Apprentice Handbook

March 2000
Mutated Cockroach[3] {4}{B}{B}{B}

Creature — Mercenary Insect
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color.
"It was the size of a house. No really."
5/4

March 2000
Never Trust a Blue Mage[3] {2}{U}{U}

Enchant Creature
Enchanted creature has flying and can't attack.
{U}{U}: Return ~ to its owner's hand.
How can you tell when a blue mage is lying?
He opens his mouth.

March 2000
Share my Pain[3] {3}{R}{R}

Enchantment
Whenever you draw a card, ~ deals 1 damage to you.
{2}{R}, Discard an enchantment card from your hand: ~ deals 2 damage to target creature or player.

March 2000
That Stings[3] {1}{B}

Enchant Creature
Sacrifice two lands: Regenerate enchanted creature.
"If they don't scream, you really weren't putting their heart into it."
— Phyrexian credo

March 2000
Too... Many... Words...[3] {2}{W}{W}

Enchant Creature
Enchanted creature's text box is blank.
If enchanted creature's power or toughness is undefined, treat it as 0.
"Not... enough... flavor... text..."

March 2000
Undercover Disguise[3] {4}{U}

Enchant Creature
You may play ~ any time you could play an instant.
As ~ comes into play, choose a creature type. Enchanted creature is that type.

March 2000
Very Strict Tutor[3] {4}{W}

Enchantment
{1}{W}, Sacrifice ~: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library.

March 2000
Wall of Schizophrenia[3] {3}{G}{G}

Creature — Wall
Trample
~ may block any number of Goblins and/or Wizards each combat. ~ can't block Carnivores, Elephants, or Walls.
5/3

March 2000
Aura of Need[4] {W}

Enchant Creature
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature ~ enchants.

2001
Death Mage[4] {B}

Creature — Spellshaper
Shadow
{B}, {T}, Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.
0/1

2001
Elven Enchanter[4] {G}

Creature — Elf Spellshaper
{G}, {T}, Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.
1/1

2001
Flying Camel[4] {W}

Creature — Spirit
Flying, banding
All creatures attacking in a band with ~ are immune to damage done by Deserts.
0/1

2001
Goblin Thaumaturgist[4] {R}

Creature — Goblin Spellshaper
{R}, {T}, Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
1/1

2001
Nasty Spite[4] {B}

Sorcery
Destroy target non-black creature. You lose 4 life.

2001
Partial Recall[4] {U}

Instant
Name a non-land card. Reveal the top three cards of your library to all players. If at least one of the revealed cards is the named card, put all three cards in your hand. If it is not, put the three cards on the bottom of your library in any order.

2001
Silkwood Armor[4] {G}

Enchant Creature
Enchanted creature gets +0/+2.
Sacrifice ~: Destroy target creature enchantment.

2001
Static Shield[4] {R}

Enchant Creature
Enchanted creature gets +1/+1.
Whenever enchanted creature becomes blocked, ~ deals 1 damage to enchanted creature's controller.

2001
Teferi's Pet Serpent[4] {U}

Creature — Serpent
Phasing
~ can't attack unless defending player controls an island.
3/3

2001

References

  1. Magic Invitational Cards. Magic Librarities.
  2. Duplicate Limited Master List of Cards. Archived from the original on July 2, 2013.
  3. a b c d e f g h i j k l m n o p q Wizards of the Coast (January 1, 2000). "Duplicate Limited". magicthegathering.com. Wizards of the Coast. Archived from the original on December 9, 2021.
  4. a b c d e f g h i j Duplicate Limited Cards. Archived from the original on June 26, 2013.