Utility card: Difference between revisions

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An '''utility card''' is a [[card]] with a basic simple [[effect]]. They fill a universal function and can be done in every set.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/93459026698/hey-mark-i-was-reading-the-gatherer-comments-for|title=People are STILL angry at Lotus Cobra being a Mythic Rare because it's a "utility card"|date=July 31, 2014}}</ref>
An '''utility card''' is a [[card]] with a basic simple [[effect]]. They fill a universal function and can be done in every set.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/93459026698/hey-mark-i-was-reading-the-gatherer-comments-for|title=People are STILL angry at Lotus Cobra being a Mythic Rare because it's a "utility card"|July 31, 2014}}</ref>


[[Mark Rosewater]] defines an uitlity card as a card that serves a singular basic [[evergreen]] function.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/146781131453/why-is-lotus-cobra-is-a-mythic-rare-when-it-is-a|title=Why is Lotus Cobra a mythic rare?|date=July 01, 2016}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/146792637633/how-do-you-define-an-utility-card|title=How do you define an utility card?|date=July 02, 2016}}</ref>
[[Mark Rosewater]] defines an utility card as a card that serves a singular basic [[evergreen]] function, as opposed to a "build-around card".<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/146781131453/why-is-lotus-cobra-is-a-mythic-rare-when-it-is-a|title=Why is Lotus Cobra a mythic rare?|July 01, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/146792637633/how-do-you-define-an-utility-card|title=How do you define an utility card?|July 02, 2016}}</ref>
==Examples==
==Examples==
* [[Bounce]] effects (e.g. <c>Unsummon</c>)
* [[Bounce]] effects (e.g. <c>Unsummon</c>)
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* Enchantment and artifact removal (e.g. <c>Naturalize</c>)
* Enchantment and artifact removal (e.g. <c>Naturalize</c>)
* [[Protection]] effects
* [[Protection]] effects
* [[Power and Toughness]] effects (e.g. <c>Giant Growth</c>)
* [[Power/toughness]] effects (e.g. <c>Giant Growth</c>)
* [[Mana dork]]s (e.g. <c>Birds of Paradise</c>)
* [[Mana dork]]s (e.g. <c>Birds of Paradise</c>)
* [[Fetch|Land fetching]] effects
* [[Fetch|Land fetching]] effects

Latest revision as of 08:42, 26 June 2024

An utility card is a card with a basic simple effect. They fill a universal function and can be done in every set.[1]

Mark Rosewater defines an utility card as a card that serves a singular basic evergreen function, as opposed to a "build-around card".[2][3]

Examples

References