Henry Stern: Difference between revisions
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'''Henry Stern''' is a | '''Henry Stern''' is a former ''Magic'' developer, designer and design manager. He worked for [[Wizards of the Coast]] from August 1996 to December 2008.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/633417075665305600/drive-to-work-787-henry-stern|title=Drive to Work #787 - Henry Stern|October 30, 2020}}</ref> | ||
He had studied as a rocket engineer, but was introduced to the company by his friend [[Mark Rosewater]].<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/141418285253/how-did-henry-stern-go-from-rocket-engineer-to|March 21, 2016}}</ref> | |||
{{TOCright}} | |||
==Playtesting== | |||
* ''[[Alliances]]'' | * ''[[Alliances]]'' | ||
===Developing=== | |||
==Designing== | |||
{{columns-list|colwidth=15em| | |||
* ''[[Portal Three Kingdoms]]'' (lead)<ref>{{WebRef|url=https://www.hipstersofthecoast.com/2021/07/designing-portal-three-kingdoms-an-interview-with-henry-stern/|title=Designing Portal Three Kingdoms — An Interview with Henry Stern|author=Jacob Torbeck|date=July 26, 2021|publisher=[[Hipsters of the Coast]]}}</ref> | |||
* ''[[Planeshift]]'' | |||
* ''[[Odyssey]]'' | |||
}} | |||
==Developing== | |||
{{columns-list|colwidth=15em| | |||
* ''[[Visions]]'' | * ''[[Visions]]'' | ||
* ''[[Portal]]'' | * ''[[Portal]]'' | ||
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* ''[[Stronghold]]'' | * ''[[Stronghold]]'' | ||
* ''[[Portal Second Age]]'' | * ''[[Portal Second Age]]'' | ||
* '' | * ''Portal Three Kingdoms'' (lead) | ||
* ''[[Exodus]]'' | * ''[[Exodus]]'' | ||
* ''[[Urza's Saga]]'' | * ''[[Urza's Saga]]'' | ||
* ''[[Urza's Legacy]]'' (lead) | * ''[[Urza's Legacy]]'' (lead) | ||
* ''[[Urza's Destiny]]'' | |||
* ''[[Mercadian Masques]]'' (lead) | |||
* ''[[Prophecy]]'' | |||
* ''[[Invasion]]'' (lead) | |||
* ''Planeshift'' | |||
* ''Odyssey'' | |||
* ''[[Torment]]'' (lead) | |||
* ''[[Onslaught]]'' | |||
* ''[[Scourge]]'' | |||
* ''[[Mirrodin]]'' | |||
* ''[[Darksteel]]'' (lead) | |||
* ''[[Fifth Dawn]]'' | |||
* ''[[Champions of Kamigawa]]'' | |||
* ''[[Betrayers of Kamigawa]]'' | |||
* ''[[Ravnica: City of Guilds]]'' | |||
* ''[[Guildpact]]'' (lead) | |||
* ''[[Planar Chaos]]'' | |||
* ''[[Lorwyn]]'' | |||
* ''[[Morningtide]]'' | |||
* ''[[Zendikar]]'' (lead) | |||
}} | |||
==References== | |||
{{reflist}} | |||
[[Category:Wizards of the Coast employees|Stern, Henry]] | |||
Latest revision as of 05:39, 30 July 2021
Henry Stern is a former Magic developer, designer and design manager. He worked for Wizards of the Coast from August 1996 to December 2008.[1]
He had studied as a rocket engineer, but was introduced to the company by his friend Mark Rosewater.[2]
Playtesting
Designing
Developing
- Visions
- Portal
- Weatherlight
- Tempest (lead)
- Stronghold
- Portal Second Age
- Portal Three Kingdoms (lead)
- Exodus
- Urza's Saga
- Urza's Legacy (lead)
- Urza's Destiny
- Mercadian Masques (lead)
- Prophecy
- Invasion (lead)
- Planeshift
- Odyssey
- Torment (lead)
- Onslaught
- Scourge
- Mirrodin
- Darksteel (lead)
- Fifth Dawn
- Champions of Kamigawa
- Betrayers of Kamigawa
- Ravnica: City of Guilds
- Guildpact (lead)
- Planar Chaos
- Lorwyn
- Morningtide
- Zendikar (lead)
References
- ↑ Mark Rosewater (October 30, 2020). "Drive to Work #787 - Henry Stern". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 21, 2016). "How did henry stern go from rocket engineer to...". Blogatog. Tumblr.
- ↑ Jacob Torbeck (July 26, 2021). "Designing Portal Three Kingdoms — An Interview with Henry Stern". Hipsters of the Coast.