Wrath effect: Difference between revisions

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==Definition==
==Definition==
As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as <c>Wildfire</c> and <c>Destructive Force</c> and cards that do damage to all, or a subset of all, creatures such as <c>Earthquake</c>, <c>Hurricane</c>, and <c>Pyroclasm</c>, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and [[State-based actions|state-based effects]]; instead, such cards have Wrath-like effects. Other than this, there are essentially no restrictions on how Wrath effects remove creatures from play. Wrath effects have included the destruction of creatures, destruction of creatures without regeneration, removal from the game, and returning creatures and permanents to their owner's hands. Strictly speaking, in consideration of the effect of the original <c>Wrath of God</c>, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.
As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as <c>Wildfire</c> and <c>Destructive Force</c> and cards that do damage to all, or a subset of all, creatures such as <c>Earthquake</c>, <c>Hurricane</c>, and <c>Pyroclasm</c>, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and [[State-based actions|state-based effects]]; instead, such cards have Wrath-like effects. Other than this, there are no restrictions on how Wrath effects remove creatures from play. Wrath effects have included the destruction of creatures without regeneration, removal from the game, and returning creatures and permanents to their owner's hands. Strictly speaking, considering the effect of the original <c>Wrath of God</c>, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.


Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.<ref>{{DailyRef|top-decks/end-line-2012-04-19|End of the Line|[[Mike Flores]]|April 19, 2012}}</ref> Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as <c>Blasphemous Act</c>.
Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.<ref>{{DailyRef|top-decks/end-line-2012-04-19|End of the Line|[[Mike Flores]]|April 19, 2012}}</ref> Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as <c>Blasphemous Act</c>.
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*{{card|The Argent Etchings||MOM}} (Saga)
*{{card|The Argent Etchings||MOM}} (Saga)
*<c>Austere Command</c>
*<c>Austere Command</c>
*<c>The Battle of Bywater</c>
*<c>By Invitation Only</c>
*<c>By Invitation Only</c>
*<c>Cast Off</c> (adventuring creature)
*<c>Cast Off</c> (adventuring creature)
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*<c>Perplexing Test</c>
*<c>Perplexing Test</c>
*<c>Profaner of the Dead</c> (creature)
*<c>Profaner of the Dead</c> (creature)
*<c>Raise the Palisade</c>
*<c>River's Rebuke</c>
*<c>River's Rebuke</c>
*<c>Slinn Voda, the Rising Deep</c> (creature)
*<c>Slinn Voda, the Rising Deep</c> (creature)
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*<c>Bite of the Black Rose</c> (-n/-n variation)
*<c>Bite of the Black Rose</c> (-n/-n variation)
*<c>Biting Rain</c> (-n/-n variation)
*<c>Biting Rain</c> (-n/-n variation)
*<c>The Black Breath</c> (-n/-n variation)
*<c>Black Hole</c>
*<c>Black Hole</c>
*<c>Black Sun's Zenith</c> (-n/-n variation)
*<c>Black Sun's Zenith</c> (-n/-n variation)
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*<c>Bloodline Culling</c> (-n/-n variation)
*<c>Bloodline Culling</c> (-n/-n variation)
*<c>Bontu's Last Reckoning</c>
*<c>Bontu's Last Reckoning</c>
*<c>Cacophony Unleashed</c>
*<c>Call to the Void</c>
*<c>Call to the Void</c>
*<c>Choking Miasma</c> (-n/-n variation)
*<c>Choking Miasma</c> (-n/-n variation)
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*<c>Noxious Field</c> (enchantment)
*<c>Noxious Field</c> (enchantment)
*<c>Noxious Ghoul</c> (-n/-n variation; creature)
*<c>Noxious Ghoul</c> (-n/-n variation; creature)
*<c>Nuclear Fallout</c> (-n/-n variation)
*<c>One Ring to Rule Them All</c>
*<c>One Ring to Rule Them All</c>
*<c>Outbreak</c> (-n/-n variation)
*<c>Outbreak</c> (-n/-n variation)
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*<c>Shadows' Verdict</c>
*<c>Shadows' Verdict</c>
*<c>Shrivel</c> (-n/-n variation)
*<c>Shrivel</c> (-n/-n variation)
*<c>Sickening Dreamns</c>
*<c>Sickening Dreams</c>
*<c>Smog Elemental</c> (-n/-n variation; creature)
*<c>Smog Elemental</c> (-n/-n variation; creature)
*<c>Sphere of Annihilation</c> (artifact)
*<c>Sphere of Annihilation</c> (artifact)
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*<c>Slight Malfunction</c>
*<c>Slight Malfunction</c>
*<c>Soulblast</c>
*<c>Soulblast</c>
*<c>Spiteful Banditry</c>
*<c>Star of Extinction</c>
*<c>Star of Extinction</c>
*<c>Starstorm</c>
*<c>Starstorm</c>
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*<c>Tibor and Lumia</c>
*<c>Tibor and Lumia</c>
*<c>Time Wipe</c>
*<c>Time Wipe</c>
*<c>Too Greedily, Too Deep</c>
*<c>Vile Consumption</c>
*<c>Vile Consumption</c>
*<c>Void</c>
*<c>Void</c>
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*<c>Boompile</c>
*<c>Boompile</c>
*<c>Behold the Power of Destruction</c> ([[Scheme]])
*<c>Behold the Power of Destruction</c> ([[Scheme]])
*<c>Calamity of the Titans</c>
*<c>Coercive Portal</c>
*<c>Coercive Portal</c>
*<c>Contagion Engine</c>
*<c>Contagion Engine</c>
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*<c>The Filigree Sylex</c>
*<c>The Filigree Sylex</c>
*<c>Flaying Tendrils</c> (color identity: black; -n/-n variation)
*<c>Flaying Tendrils</c> (color identity: black; -n/-n variation)
*<c>Frayed Rope</c>
*<c>Fraying Line</c>
*<c>Karn's Sylex</c>
*<c>Karn's Sylex</c>
*<c>Kozilek's Return</c> (color identity: red)
*<c>Kozilek's Return</c> (color identity: red)

Latest revision as of 18:25, 20 February 2024

Wrath effect[1][2] is Magic slang for the symmetric removal of most, if not all, creatures in play by any spell or ability, as the effect of an instant or sorcery spell, an activated ability, or a triggered ability, or, loosely, any card that can produce a Wrath effect. The effect is named after the card Wrath of God, the first Magic card to feature a mass-creature-removal effect.[3][4] The precise board impact of a Wrath-effect card is dependent on the current game state, specifically the board condition; but, as a general rule, Wrath effects are extremely powerful and a form of card advantage, as such, nearly all of them carry a rarity of rare.

Definition

As a slang term, no definitive definition of a Wrath effect exists; but, it is commonly understood that cards such as Wildfire and Destructive Force and cards that do damage to all, or a subset of all, creatures such as Earthquake, Hurricane, and Pyroclasm, regardless of the amount of damage dealt, are not Wrath effects per se due to the additional consideration of creatures' toughnesses and state-based effects; instead, such cards have Wrath-like effects. Other than this, there are no restrictions on how Wrath effects remove creatures from play. Wrath effects have included the destruction of creatures without regeneration, removal from the game, and returning creatures and permanents to their owner's hands. Strictly speaking, considering the effect of the original Wrath of God, a Wrath effect is any effect that destroys all, or most, creatures, with or without allowing for regeneration.

Colors such as white and blue have variations upon the Wrath effect. One such is non-destructive removal from play, by exiling or moving creature cards to another zone, such as the hand or the library.[5] Black, interestingly and exclusively, has a variation upon the Wrath effect whereby it gives all, or a subset of all, creatures -m/-n (where m and n are constants or variables that are defined by the card). This too takes into consideration creatures' toughness and state-based effects and is thus a Wrath-like effect. An equivalent exclusive to red is dealing damage to each creature, such as Blasphemous Act.

Wrath and Wrath-like effects

{W} White

{U} Blue

{B} Black

{R} Red

{G} Green

{M} Multicolored

{C} Colorless

Lands

See also

References

  1. The Ferrett (April 15, 2008). "The Death of Wrath". magicthegathering.com. Wizards of the Coast.
  2. Steve Sunu (July 22, 2020). "Three Small Words, One Great Effect". magicthegathering.com. Wizards of the Coast.
  3. Trick Jarrett (March 25, 2014). "Wraths of God". magicthegathering.com. Wizards of the Coast.
  4. Reid Duke (June 22, 2015). "Board Sweepers". magicthegathering.com. Wizards of the Coast.
  5. Mike Flores (April 19, 2012). "End of the Line". magicthegathering.com. Wizards of the Coast.
  6. Adam Styborski (April 3, 2020). "Wrath, Judgment, Mythos". magicthegathering.com. Wizards of the Coast.