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The '''Future Future League''' (or '''FFL''' for short) is an internal [[playtest]] league in [[Magic R&D]] that attempts to test and predict what ''[[Magic: The Gathering]]'' and the [[metagame]] will be like a year from now. The FFL primarily tests [[Standard]]. There are teams dedicated to different seasons of the FFL.<ref>{{DailyRef|latest-developments/ffl-faq-2016-04-22|FFL FAQ|[[Sam Stoddard]]|April 22, 2016}}</ref>   
The '''Future Future League''' (or '''FFL''' for short) is an internal [[playtest]] league in [[Magic R&D]] that attempts to test and predict what ''[[Magic: The Gathering]]'' and the [[metagame]] will be like a year from now. The FFL primarily tests [[Standard]]. There are teams dedicated to different seasons of the FFL.<ref>{{DailyRef|latest-developments/ffl-faq-2016-04-22|FFL FAQ|[[Sam Stoddard]]|April 22, 2016}}</ref>   


Originally, [[R&D#DEvelopment|development]] created the “Future League”, which was six months ahead.<ref>[[Henry Stern]] (April 1999) "A Peek into the Future". ''[[Duelist]]'' #36</ref> It turned out that it provided enough time to figure out there were problems, but not enough time to change anything to stop the problems. They then decided to move it forward by six months, and changed it from the "Future League" to the "Future Future League".  
Originally, [[R&D#Development|development]] created the “Future League”, which was six months ahead.<ref>[[Henry Stern]] (April 1999) "A Peek into the Future". ''[[Duelist]]'' #36</ref> It turned out that it provided enough time to figure out there were problems, but not enough time to change anything to stop the problems. They then decided to move it forward by six months, and renamed it from the "Future League" to the "Future Future League".  


With the internal restructuring of teams, [[Play Design]] seems to have taken the responsibilities of the FFL, though the Play Design team casually refers to the decks built for testing as FFL decks. With the lapse of Development articles published on the Wizards of the Coast website, it is unclear what the testing structure looks like now.  
At a period prior to 2013, which corresponded to the time of development of ''[[Khans of Tarkir]]'', the teams originally dedicated to FFL testing had been stretched thin, leading to a time where effectively nobody was testing Standard, leading to the overpowering presence of ''[[Theros]]''&apos;s devotion cards and the ineffectual follow-ups in ''[[Born of the Gods]]'' and ''[[Journey into Nyx]]''. Two new contractors were brought in to reinvigorate deck testing: [[Adam Prosak]], who stayed and would later head up the FFL's successor; and later [[Gerry Thompson]], who left after six months. The rapid expansion of data in the real world had begun to cut into development cycles, as Thompson noted that the strongest FFL decks for ''Khans'' were no match for the [[Pro Tour Khans of Tarkir|Pro Tour ''Khans of Tarkir'']] decks, despite having only two weeks of testing.<ref>{{WebRef|url=https://articles.starcitygames.com/magic-the-gathering/select/the-untold-stories-from-developing-khans-of-tarkir/|title=The Untold Stories From Developing Khans of Tarkir, Part I|author=Gerry Thompson|date=February 25, 2022|publisher=StarCityGames}}</ref><ref>{{WebRef|url=https://web.archive.org/web/20220305003626/https://arenadecklists.gg/untold-stories-of-khans-of-tarkir-development-part-two/|title=The Untold Stories From Developing Khans of Tarkir, Part II|author=Gerry Thompson|date=May 11, 2022|publisher=Arena Decklists}}</ref> 
 
With only a few players and low investment, balancing continued to struggle, with ''[[Battle for Zendikar|Battle of Zendikar]]'' essentially contributing only {{Card|Gideon, Ally of Zendikar}} and almost nothing else, ''[[Oath of the Gatewatch]]'' adding colorless Eldrazi to [[Modern]]; and ''[[Eldritch Moon]]'' providing the infamously miserable experience of {{Card|Emrakul, the Promised End}}. These releases culminated in the bans during [[Kaladesh block]]. The decision to [[Block#History|change the nature of rotation twice]] during this period exacerbated testing issues. This led to the establishment of [[Play Design]] in 2017, which was dedicated to testing Standard. While many articles were published by R&D in transparency until the release of ''[[Ikoria: Lair of Behemoths]]'', the nature of current playtesting is unknown.
==References==
==References==
{{reflist}}
{{reflist}}
==External links==
==External links==
* {{DailyRef|ask-wizards-may-2002-2002-05-01|Ask Wizards|Wizards of the Coast|May 22, 2002}}
* {{DailyRef|ask-wizards-may-2002-2002-05-01|Ask Wizards|Wizards of the Coast|May 22, 2002}}

Latest revision as of 02:32, 27 December 2023

The Future Future League (or FFL for short) is an internal playtest league in Magic R&D that attempts to test and predict what Magic: The Gathering and the metagame will be like a year from now. The FFL primarily tests Standard. There are teams dedicated to different seasons of the FFL.[1]

Originally, development created the “Future League”, which was six months ahead.[2] It turned out that it provided enough time to figure out there were problems, but not enough time to change anything to stop the problems. They then decided to move it forward by six months, and renamed it from the "Future League" to the "Future Future League".

At a period prior to 2013, which corresponded to the time of development of Khans of Tarkir, the teams originally dedicated to FFL testing had been stretched thin, leading to a time where effectively nobody was testing Standard, leading to the overpowering presence of Theros's devotion cards and the ineffectual follow-ups in Born of the Gods and Journey into Nyx. Two new contractors were brought in to reinvigorate deck testing: Adam Prosak, who stayed and would later head up the FFL's successor; and later Gerry Thompson, who left after six months. The rapid expansion of data in the real world had begun to cut into development cycles, as Thompson noted that the strongest FFL decks for Khans were no match for the Pro Tour Khans of Tarkir decks, despite having only two weeks of testing.[3][4]

With only a few players and low investment, balancing continued to struggle, with Battle of Zendikar essentially contributing only Gideon, Ally of Zendikar and almost nothing else, Oath of the Gatewatch adding colorless Eldrazi to Modern; and Eldritch Moon providing the infamously miserable experience of Emrakul, the Promised End. These releases culminated in the bans during Kaladesh block. The decision to change the nature of rotation twice during this period exacerbated testing issues. This led to the establishment of Play Design in 2017, which was dedicated to testing Standard. While many articles were published by R&D in transparency until the release of Ikoria: Lair of Behemoths, the nature of current playtesting is unknown.

References

  1. Sam Stoddard (April 22, 2016). "FFL FAQ". magicthegathering.com. Wizards of the Coast.
  2. Henry Stern (April 1999) "A Peek into the Future". Duelist #36
  3. Gerry Thompson (February 25, 2022). "The Untold Stories From Developing Khans of Tarkir, Part I". StarCityGames.
  4. Gerry Thompson (May 11, 2022). "The Untold Stories From Developing Khans of Tarkir, Part II". Arena Decklists.

External links