Tenth Edition/Theme decks

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Warning: Display title "<i>Tenth Edition/Theme decks</i>" overrides earlier display title "<i>Tenth Edition</i>/Theme decks".

Tenth Edition/Theme decks
 
 
 

Tenth Edition has five monocolored theme decks.[1][2][3]

Decklists

Arcanis's Guile

Arcanis's Guile is a blue theme deck.

“  Manipulate, deceive, humiliate, win. Frustrate your enemies by undoing all their hard work while you tear through your library for whatever spell you need. Then deliver the deathblow at your leisure with a little help from the archmage Arcanis the Omnipotent.[4]  ”
Arcanis's Guile

The 2 rares in this deck are Arcanis the Omnipotent and Denizen of the Deep.

Cho-Manno's Resolve

Cho-Manno's Resolve is a white theme deck.

“  Let your enemies' aggression be their own undoing. You'll parry every strike, neutralize every creature, and roadblock every assault in your foe's arsenal, then win by a well-aimed stroke. Remember Cho-Manno's motto: "The first principle of war is to be the last to die."[5]  ”
Cho-Manno's Resolve

The two rares in this deck are Cho-Manno, Revolutionary and Pariah.

Evincar's Tyranny

Evincar's Tyranny is a black theme deck.

“  The throne of power is not for the weak. It takes a strong mind and an even stronger stomach to dispense such darkness, spell after spell. Summon the tyrannical evincar Crovax himself to crush your enemy under the weight of your sinister minions.[6]  ”
Evincar's Tyranny

The two rares in this deck are Ascendant Evincar and Mortivore.

Kamahl's Temper

Kamahl's Temper is a red theme deck.

“  Patience is no virtue. With the pit fighter Kamahl and a horde of temper-challenged "haste" creatures at your command, you'll scorch your way to victory before your enemy even finds the snooze button. Attack and burn anything that stands in your way. Why wait?[7]  ”
Kamahl's Temper

The two rares in this deck are Beacon of Destruction and Kamahl, Pit Fighter.

Molimo's Might

Molimo's Might is a green theme deck.

“  The "Molimo's Might" deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth and Civic Wayfinder are great ways to find more. Once you've got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more!

As if your creatures weren't brutal enough, Blanchwood Armor permanently gives one of them a power and toughness boost equal to the number of Forests you have in play (which is probably a lot). Giant Growth gives a temporary +3/+3 boost to any creature, and Overrun gives the same boost to all your creatures. Your opponent will be wearing footprints.[8]

 ”
Molimo's Might

The two rares in this deck are Hurricane and Molimo, Maro-Sorcerer.

References