Mechanic

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Revision as of 07:12, 4 January 2016 by >Tuamir (added anti-linear)
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A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept. [1]

Categories

Mechanics can be categorized as:

Parasitic

A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of Magic. Examples are horsemanship and splice [2] [3] [4]

Linear

R&D talks about things being “linear” in that they dictate other cards mechanically. Colorless matters is very linear in that it dictates having cards to provide the colorless mana.[5]

  • “Anti-linear” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.[6] [7]

Modular

Modular design elements are not dependent on other design elements.

References

  1. Mark Rosewater (January 21, 2002). "Finding a Good Mechanic". magicthegathering.com. Wizards of the Coast.
  2. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 29, 2013). "". Tumblr.
  3. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
  4. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
  5. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
  6. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
  7. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (January 03, 2016). "". Tumblr.

External links

Template:Keywords and abilities