Ripple

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Ripple
Keyword Ability
Type Triggered
Introduced Coldsnap
Last used Coldsnap
Reminder Text Ripple [cost] (When you cast this spell, you may reveal the top N cards of your library, or, if there are fewer than N cards in your library, you may reveal all the cards in your library. If you reveal cards from your library this way, you may cast any of those cards with the same name as this spell without paying their mana costs, then put all revealed cards not cast this way on the bottom of your library in any order.)
Statistics 6 cards
{W}16% {U}16% {B}16% {R}16% {G}16%
Artifact 16%
Scryfall Search
keyword:"Ripple"

Ripple is a triggered ability that first appeared in Coldsnap.[1] It so far has appeared on two instants, a sorcery, an aura and a creature, as well as being given to all spells you control by the artifact Thrumming Stone.

Description

It works by triggering when a player plays a spell with ripple, the triggered ability then lets a player reveal a given number of cards from the top of his or her library and play all cards revealed with the same name as the card with the triggered the ability without paying their mana cost. So far, all the cards with Ripple have a Ripple value of four, but if the mechanic was revisited in future sets this could be altered.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.60. Ripple
    • 702.60a Ripple is a triggered ability that functions only while the card with ripple is on the stack. “Ripple N” means “When you cast this spell, you may reveal the top N cards of your library, or, if there are fewer than N cards in your library, you may reveal all the cards in your library. If you reveal cards from your library this way, you may cast any of those cards with the same name as this spell without paying their mana costs, then put all revealed cards not cast this way on the bottom of your library in any order.”
    • 702.60b If a spell has multiple instances of ripple, each triggers separately.

Rulings

  • When you play a spell with ripple, the ripple ability will resolve before the spell does.
  • If you choose to reveal cards, you may play any or all of the revealed cards with the same name as the spell. Any cards you don't play, including those with the same name, will be put on the bottom of your library in any order.
  • For each revealed card you choose to play, follow all the normal steps for playing it, though you won't have to pay its mana cost. Any additional costs are paid as normal. All cards played this way go on the stack on top of the original spell, then all abilities that trigger when you play the new spells (including their ripple abilities) go on the stack on top of them.
  • After you play the original spell with ripple, ripple's triggered ability goes on the stack and you receive priority. But you don't receive priority after you play a spell during a ripple ability's resolution; after the ripple ability resolves, the active player receives priority.

Example

Artifact that grants Ripple

  • Thrumming Stone
    • Famously combos is with Relentless Rats. Each time that a Relentless Rats is revealed and cast, it will trigger another Ripple 4. It is not uncommon for a Rats deck to run 20 Relentless Rats in the deck, so a Thrumming Stone, followed by a Relentless Rats could flush an army of Relentless Rats onto the battlefield each giving the other a static +1/+1 bonus.

References

  1. Aaron Forsythe (July 07, 2006). "A Walk Through the Cold". magicthegathering.com. Wizards of the Coast.

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