Color
Overview
The Color Wheel also know as the Color Pie is how Wizards categorize mechanics in the game of magic. It is also how one differentiates the philosophies behind the colors.
Black
Flavor
(To be written.)
Rules
A black card is defined as any card that has {B} in its mana cost. Black is oriented on obtaining power - ultimate power at any cost. In the game of Magic, this means that black cards sometimes uses resources that other colors don't dare touch. Sacrificing permanents and paying life is certainly do-able for the right effect. A simple card such as Greed exemplifies black's determination to get any advantage.
Up until and including Mercadian Masques black had acces to temporary mana boosts, primarily in the form of Dark Ritual. This mechanic has since moved to the color Red.
Black is the color which uses every resource it can get, which is exemplified in cards such as Grinning Demon, Phyrexian Negator and Dark Confidant.
Black is the only color that causes a player to discard as an effect, not a cost. (Certain other colors use discard as cost, but that is different.) Notable discard cards are Hymn to Tourach, Wrench Mind, Persecute and Cabal Therapy.
Blue
Flavor
Blue is the colour that looks out on the world and sees one thing, though it may encompass all: Opportunity. In Blue's eyes, the world is a vast place with countless things to learn and to do. Blue wants to become a part of that perfectly running machine which is the universe. To do so, it learns to value one commodity - knowledge. Knowledge gives order to the universe. Knowledge allows one to make an informed decision. Knowledge is the supreme good, at least to Blue. With all knowledge (omniscience), Blue can shape the universe into its perfect form, and mold itself to fit perfectly into that perfect universe. Recurring themes in Blue are artifice over nature, inaction over action, nurture over nature, and the future over the past or present.
Blue is the enemy colour of Green and of Red. Green opposes Blue on the viewpoint that Blue is obligated to shape the universe. Green sees that as an affront to Nature and highly presumptuous. Blue looks on Green's resistance and sees someone stuck in the past. This appears mechanically in the game where Blue tends to construct complicated board positions and uses interesting effects from nonliving sources, while Green tries to destroy those complications and substitute more basic, primal, living creatures.
(Please expand this if you have the info.)
Rules
(To be written.)
Green
Flavor
(To be written.)
Rules
(To be written.)
Red
Flavor
(To be written.)
Rules
(To be written.)
White
Flavor
(To be written.)
Rules
(To be written.)
Off color - Artifacts
Flavor
(To be written.)
Rules
(To be written.)
Multicolor
"Sources" or "Things I Should Read Before Writing in this Article and Learning to Love the Wheel'o'Color"
(These should be deleted when the article is complete, and references have been made properly.)
Color wheel
- http://www.wizards.com/default.asp?x=mtgcom/daily/mr85
- http://www.wizards.com/default.asp?x=mtgcom/askwizards/0903 (september 26th)
- ~ http://www.wizards.com/default.asp?x=mtgcom/daily/mc3
Black
- http://www.wizards.com/default.asp?x=mtgcom/daily/mr109
- http://www.wizards.com/default.asp?x=mtgcom/daily/rb109
Blue
Hosing of Blue
Green
Red
White
Artifacts
- http://www.wizards.com/default.asp?x=mtgcom/daily/mr91
- http://www.wizards.com/default.asp?x=mtgcom/daily/mr165
Color hate
- http://www.wizards.com/default.asp?x=mtgcom/feature/14
- http://www.wizards.com/default.asp?x=mtgcom/daily/mr8
Multicolor
- UB http://www.wizards.com/default.asp?x=mtgcom/daily/mr201
- GW http://www.wizards.com/default.asp?x=mtgcom/daily/mr196
- GB http://www.wizards.com/default.asp?x=mtgcom/daily/mr199
- RW http://www.wizards.com/default.asp?x=mtgcom/daily/mr205
- BW http://www.wizards.com/default.asp?x=mtgcom/daily/mr221
- RG http://www.wizards.com/default.asp?x=mtgcom/daily/mr213
- RU http://www.wizards.com/default.asp?x=mtgcom/daily/mr217
This article is a stub. |