Dash

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Revision as of 09:45, 30 December 2014 by >Hunterofsalvation (Created page with "{{Infobox keyword | name = Dash | type = Static | first = Fate Reforged | last = Fate Reforged | reminder = You may cast this spell for its dash cost. If you do, it gains hast...")
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Dash
Keyword Ability
Type Static
Introduced Fate Reforged
Last used Fate Reforged
Reminder Text Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Statistics TBA
Scryfall Search
keyword:"Dash"

Dash is a keyword ability on permanents that allows the player to play the card for an alternative cost When you its dash cost instead of paying its mana cost, the creature will have haste, so it can attack that turn. At the beginning of the next end step, you'll return the creature from the battlefield to its owner's hand.

Description

Dash was introduced in Fate Reforged where it replaced Raid from Khans of Tarkir as the mechanic associated with the Mardu Horde. Without the keyword, the mechanic was featured as early as Urza's Saga, on Viashino Cutthroat

Some dash costs are lower than the mana costs of the creature cards they're on. Other cards have dash costs that are the same or higher than their mana costs. Attacking with such a creature right away can be powerful, so you may want to cast such a creature using it dash cost even if you could pay its mana cost.

Rules

TBA

Rulings

  • If you choose to pay the dash cost, you're still casting the spell, so it goes on the stack and can be countered.
  • Dash doesn't change when you can cast creature spells — usually only during your main phase.
  • If you cast a creature spell using its dash cost, it will return to your hand only if it's still on the battlefield at the beginning of the next end step. If it leaves the battlefield before that point, it'll just stay wherever it is.

Example

Template:Clans of Tarkir mechanics

References