Charm
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana.[1] According to Mark Rosewater in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in Khans of Tarkir).[2]
The term "Charm" came from the Mirage design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.[3]
The card Charming Prince from Throne of Eldraine, a creature with a modal enters-the-battlefield ability, is nod to the charms.
Charm cycles
Other charms
- Warping Wail (Oath of the Gatewatch)[5]
- Archmage's Charm (Modern Horizons)
- Umezawa's Charm (Modern Horizons)
References
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 03, 2014). "Any chance we'll see charms again?". Blogatog. Tumblr.
- ↑ Mark Rosewater (April 13, 2015). "Maro's Command". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (February 6, 2007). "Planar Chaos Charms". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 10, 2016). "Why did you make a 2 mana, 3 choice instant without charm in the name?". Blogatog. Tumblr.