Charm
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana. [1] According to Mark Rosewater in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in Khans of Tarkir). [2]
The term "Charm" came from the Mirage design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object. [3]
Charm cycles
Other Charms
References
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (August 03, 2014). "". Tumblr.
- ↑ Template:NewRef
- ↑ Magic Arcana (February 06, 2007). "Planar Chaos Charms". magicthegathering.com. Wizards of the Coast.