Chroma
Chroma | |
---|---|
Ability Word | |
Introduced | Eventide |
Last used | Eventide |
Typical Text | Chroma — … for each … mana symbol in those cards' mana costs. |
Statistics |
9 cards 33 % 22 % 22 % 11 % 11 % |
Scryfall Search | |
keyword:"Chroma" |
Chroma is an ability word first introduced in Eventide.[1][2][3] Cards with chroma require a count of the number of specific colored mana symbols on cards. For Theros, chroma was tweaked and reintroduced as devotion.[4]
Rulings
- Different chroma abilities have different effects and check different sets of cards or permanents. Read each card carefully.
- Chroma abilities check only mana costs, which are found in a card's upper right corner. They don't count mana symbols that appear in a card's text box.
- Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost has two red mana symbols in its mana cost.
- Many chroma abilities check a set of permanents that includes the one with the chroma ability. For example, Heartlash Cinder's chroma ability includes itself, so it'll get at least +1/+0. Similarly, Primalcrux (a creature with power and toughness each equal to the number of green mana symbols in the mana costs of permanents you control) will be at least 6/6 while it's in play.
- Copy effects, such as Spitting Image and Clone, copy a permanent's mana cost (and all the mana symbols therein). A token that's a copy of a permanent will copy that permanent's mana cost, if that permanent has one, and will be counted for chroma abilities.
Examples
Example
Light from Within
Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Trivia
- Chroma was featured as rules card 3 of 8 in the Eventide set.