Chroma
Chroma is an ability word first introduced in Eventide. [1] [2] [3] Cards with chroma require a count of the number of specific colored mana symbols on cards. For Theros, Chroma was retweaked as Devotion.
Rulings
- Different chroma abilities have different effects and check different sets of cards or permanents. Read each card carefully.
- Chroma abilities check only mana costs, which are found in a card's upper right corner. They don't count mana symbols that appear in a card's text box.
- Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost Template:UrTemplate:Ur has two red mana symbols in its mana cost.
- Many chroma abilities check a set of permanents that includes the one with the chroma ability. For example, Heartlash Cinder's chroma ability includes itself, so it'll get at least +1/+0. Similarly, Primalcrux (a creature with power and toughness each equal to the number of green mana symbols in the mana costs of permanents you control) will be at least 6/6 while it's in play.
- Copy effects, such as Spitting Image and Clone, copy a permanent's mana cost (and all the mana symbols therein). A token that's a copy of a permanent will copy that permanent's mana cost, if that permanent has one, and will be counted for chroma abilities.
Examples
Color percentages
There is a total of 9 cards that involve chroma, which divide by color as such:
- Red = 33 %
- Green = 22 %
- White = 22 %
- Black = 11 %
- Blue = 11 %
Trivia
- Chroma was featured as rules card 3 of 8 in the Eventide set.
References
- ↑ Kelly Digges (July 01, 2008). "The Crux of the Matter". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 7, 2008). "Eventide Pool". magicthegathering.com. Wizards of the Coast.
- ↑ Devin Low (July 04, 2008). "When Mana Symbols Attack". magicthegathering.com. Wizards of the Coast.