Reinforce

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Revision as of 19:59, 26 May 2019 by >Yandere-sliver (→‎Rules: clean up, replaced: {{Keyword CR → {{CR+G)
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Reinforce
Keyword Ability
Type Activated
Introduced Morningtide
Last used Morningtide
Reminder Text Reinforce N — [cost] (Discard this card: Put N +1/+1 counters on target creature.)
Statistics
7 cards
{W} 42.9% {R} 14.3% {G} 28.6% {land symbol} 14.3%
Scryfall Search
keyword:"Reinforce"

Reinforce is an activated keyword ability that functions only while the card with reinforce is in a player’s hand. It was introduced in Morningtide.[1] By 2010, it was considered a design failure.[2]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Reinforce
A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.77, “Reinforce.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.77. Reinforce
    • 702.77a Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”
    • 702.77b Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.

Examples

Example

Mosquito Guard {W}
Creature — Kithkin Soldier
1/1
First strike
Reinforce 1 — {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

References

  1. Mark Rosewater (January 14, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (November 8, 2010). "Essay What". magicthegathering.com. Wizards of the Coast.

Template:Keywords and abilities