Delve

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Revision as of 23:30, 4 October 2014 by >@DeletedUser40397020 (update rules: not a cost reduction any more)
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Delve
Keyword Ability
Type Static
Introduced Future Sight
Last used Khans of Tarkir
Reminder Text Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Statistics 14 cards
{U}29% {B}57% {G}14%
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keyword:"delve ("

Delve is an alternative cost payment keyword ability. It was introduced in Future Sight. At the time, it was only printed on three timeshifted cards and was a cost reduction. It was re-introduced as the clan specific mechanic for the Sultai Brood in Khans of Tarkir. [1]

Rules

From the ()


Rulings

  • Delve can't reduce the colored portion of a spell's cost.
  • When using delve, a player can remove a number of cards in his or her graveyard that exceeds the generic mana cost of the spell. Doing so will reduce the generic mana cost of the spell to 0, though the colored mana cost of the spell will still have to be paid.
  • While playing a spell with delve, you can sacrifice a permanent as part of a mana ability, then remove that card from your graveyard as part of delve. So a Blood Pet, for example, can be used twice to help play a delve spell. The same is true if the spell has an additional cost such as "sacrifice a permanent" or "discard a card."

Examples

Cards with Delve

Card Color Set
Logic Knot Blue Future Sight
Death Rattle Black Future Sight
Tombstalker Black Future Sight
Dig Through Time Blue Khans of Tarkir
Set Adrift Blue Khans of Tarkir
Treasure Cruise Blue Khans of Tarkir
Dead Drop Black Khans of Tarkir
Empty the Pits Black Khans of Tarkir
Murderous Cut Black Khans of Tarkir
Necropolis Fiend Black Khans of Tarkir
Shambling Attendants Black Khans of Tarkir
Sultai Scavenger Black Khans of Tarkir
Become Immense Green Khans of Tarkir
Hooting Mandrills Green Khans of Tarkir

References

Template:Clans of Tarkir mechanics