Sideboard
A sideboard is a collection of at most 15 cards (as the rule of Magic 2014) that a player may bring to a game (often tournament) of Magic: The Gathering.
Description
In conventional games, each player is allowed to bring at most 15 cards (in addition to his main deck) to the game. These cards are referred to as the sideboard. [1] After the first and second game of a match, each player is allowed to swap/add/remove cards in their deck for cards in their sideboard (aka "sideboarding"), as long as the sideboard consists no more than 15 cards and the main deck has at least 60 cards. The player's deck must still be legal after sideboarding (for example, if a player already has four Llanowar Elves in his or her deck, he or she can't sideboard in two more). A sideboard counts as part of the player's deck, therefore the four per deck limit includes the sideboard. This also means that restricted cards are limited to one including the sideboard. (For example, the card Black Lotus is restricted in DCI-sanctioned Vintage Magic tournaments. This means that only one Black Lotus is allowed per deck, including sideboard, in the Vintage format.) Players are not required to have a sideboard, and if a library consists of more than 60 cards initially, a sideboarding is still possible even his/her sideboard consists of no card.
In limited games, all unused cards are treated as a sideboard.
Prior to the amendment of regulations in Magic 2014. The sideboard restrictions were more strict than the current one, as below:
- If a player used a sideboard, the sideboard had to consist of exactly 15 cards. No more,no less.
- Sideboarding had to be a 1-for-1 swap. Which meant, the sideboard had to contain 15 cards, and the number of cards in main deck must be the same.
If one of the two cases above was violated in tournaments, it resulted a game-loss.
Sideboarding helps a player address the weaknesses of his or her deck against a certain opponent. For example, if a player consistently loses games against anyone who is playing red "burn" spells like Ghitu Fire and Urza's Rage, then the player may want to put four Chill (so as to "hose" red by increasing the spells' playing cost) or maybe four Ivory Mask (to prevent the targeting of a player) in his or her sideboard.
Sideboard examples
Black
- Deathmark - Destroy a green or white creature
Blue
- Annul - Counter answer to decks that rely on artifacts and/or enchantments
- Chill - Hoses red decks
- Flashfreeze - Cheap red/green counter
Green
- Guttural Response - Template:Managr Counter target blue instant spell.
- Naturalize - Green's Disenchant
- Uktabi Orangutan and Viridian Shaman - 2/2 creatures that destroys an artifact when it comes in play
Red
- Blood Moon and Magus of the Moon - Hoses decks that rely on many non-basic lands by turning them into mountains
- Boil and Boiling Seas - Forces the opponent to waste countermagic, or lose it altogether.
- Guttural Response - Template:Managr Counter target blue instant spell.
- Red Elemental Blast, Pyroblast and Active Volcano - Strong answers to blue countermagic
White
- Disenchant - Destroy an artifact or enchantment
- Honorable Passage - Prevent damage from a source, if its red then reverse that damage
Land
- Wasteland - Destroy a non-basic land
Magazine
"Sideboard" was also the name of a paper magazine and a website that WotC created to help promote organized play. [2]
References
- ↑ Jeff Cunningham (January 13, 2007). "Introducing Sideboards". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 02, 2012). "Turning Ten". magicthegathering.com. Wizards of the Coast.
External links
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