Red

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Revision as of 17:47, 2 July 2007 by >LegacymtgsalvationUser13095
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Red is one of the five colors of mana in Magic. It is drawn from the mountains and embodies the principles of impulse and chaos. On the Color Pie, it is allied with black and green, and is enemies with white and blue.

Flavor

Red is the color of emtion, impulse, and action. Red sees things in terms of doing, not thinking, and would sooner act now than wait and think about its actions. Red likes to do things as quickly and with as much power as possible, heedless of danger or complication - In its own eyes, its actions are unrestricted and free.

To that end, Red cares little for slowness or control - it would rather just DO. Red emphasizes damage through direct means(direct-damage spells), rather than through creatures or "technical" spells. Red opposes white because white exercises the control that red refuses to follow, and opposes blue because blue's use of analysis and thought are in direct opposition to red's free nature. At best, red is independent and free - at worst, it's dangerous and downright reckless.

Rules

The following keywords are primarily associated with the color red:

Red is the color that has the most direct damage (e.g. Lightning Bolt and Fireball) and is often used in aggressive decks. Red creatures often feature high power and an emphasis on "damage" abilities like haste or double strike, at the cost of durability.R Red is arguably the fastest color on its own, owing to its single-minded focus on geting what it wants to and nothing more. The creature types Goblin and Ogre are primarily red, and severeal decks based on Goblins have been created.

(Please expand this if you have the info.)

References