Entwine
Entwine | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Mirrodin |
Last used | Modern Horizons |
Reminder Text | Entwine [cost] (Choose both if you pay the entwine cost.) |
Statistics |
24 cards 20.8% 16.7% 20.8% 20.8% 20.8% |
Scryfall Search | |
keyword:"Entwine" |
Entwine is a keyword ability appearing on modal instants and sorceries; i.e., ones with the "Choose one —" clause.
Description
As you cast a spell with entwine, if you additionally pay the entwine cost, instead of choosing only one of the modes of the spell, you choose both.
Spells with entwine were featured in the Mirrodin block.[1] Mark Rosewater came up with the mechanic in his sleep.[2]
Entwine was also used in Modern Horizons.
Rules
Rulings
- You decide whether you're paying the entwine cost as you play the spell.
- If you choose not to pay the entwine cost, you can choose only one mode. If you choose to pay the entwine cost, you choose both modes.
- If you pay the entwine cost, choose targets for both modes as you play the spell. When the spell resolves, follow the instructions in the order they're written.
Examples
Example
Betrayal of Flesh
Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine — Sacrifice three lands. (Choose both if you pay the entwine cost.)
See also
References
- ↑ Mark Rosewater (April 13, 2015). "Maro's Command". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 20, 2016). "25 More Random Things About Magic". magicthegathering.com. Wizards of the Coast.