Epic
Epic | |
---|---|
Keyword Ability | |
Type | Spell |
Introduced | Saviors of Kamigawa |
Last used | Saviors of Kamigawa |
Reminder Text | Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose new targets for the copy.) |
Statistics |
5 cards 20% 20% 20% 20% 20% |
Scryfall Search | |
keyword:"Epic" |
Epic is a keyword ability of five spells from Saviors of Kamigawa. [1]
History
The ability has appeared on only one cycle of five cards, all sorceries:
- White: Enduring Ideal (Search your library for an enchantment and put it onto the battlefield)
- Blue: Eternal Dominion (search target opponent's library for a permanent and put it onto the battlefield)
- Black: Neverending Torment (exile cards from target opponent's library equal to the number of cards in your hand)
- Red: Undying Flames (deal damage to target creature or player equal to the CMC of the first nonland card you exile from the top of your library)
- Green: Endless Swarm (get a 1/1 token for each card in your hand)
Description
An epic spell is copied in its controller's upkeep on every turn for the rest of the game. If it has any targets, the player may choose new targets for the copy.
In exchange for this powerful ability, the player can't cast spells for the rest of the game. Since copies of a spell aren't cast, the epic spell's copies aren't affected.
Rules
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Rulings
- The copy of the spell put onto the stack doesn't have the epic ability, so exactly one copy is put onto the stack at the beginning of each of your upkeeps. (You don't get one, then two, then four copies, and so on.)
- Choices made while playing the original epic spell, as well as any alterations made to that spell, are copied. However, the epic ability does allow the player to choose a new target as the copy is put onto the stack.
- A copy of a spell is still a spell, and it can be countered.
- A player can't play spells once he or she resolves a spell with epic, but that player can still play abilities, as well as attack and block.
- Putting a copy of a spell on the stack is not the same as playing a copy. Abilities that put copies of spells directly on the stack work after the epic spell has resolved, but abilities that create copies that you can play don't.
Interactions
Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.
- He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using madness, however, is not allowed; it is casting a spell for an alternative cost), etc.
- He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority during a main phase of his or her turn.
- He or she can use activated abilities on permanents of his or hers that are on the battlefield.
- He or she can use abilities which work outside of the battlefield. For example you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn.)
- He or she can put a copy of a spell on the stack (e.g. Chain Lightning).
- He or she can use channel abilities.
Examples
References
- ↑ Mark Rosewater (May 09, 2005). "Epic Struggles". magicthegathering.com. Wizards of the Coast.