Epic

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Revision as of 11:47, 28 February 2012 by >Unistardust (Color percentages)
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Epic is a keyword ability that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it prohibits the player who played it from playing any more spells for the rest of that game. The keyword was introduced in Saviors of Kamigawa and has appeared on the following cycle: Enduring Ideal (white), Eternal Dominion (blue), Neverending Torment (black) and Undying Flames (red), Endless Swarm (green). Template:Epic spells


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Interactions

Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.

  • He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using madness, however, is not allowed; it is playing a spell for an alternate cost), etc.
  • He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
  • He or she can use activated abilities on permanents of his or hers that are in play.
  • He or she can use abilities which work outside of the in-play zone. For example you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn.)
  • He or she can put a copy of a spell on the stack (e.g. Chain Lightning).
  • He or she can use channel abilities.

Examples

Color percentages

There is a total of 5 cards that involve epic, which divide by color as such:

  • Black = 20 %
  • Blue = 20 %
  • Green = 20 %
  • Red = 20 %
  • White = 20 %