Modular
- For the design concept, see Mechanic#Modular.
Modular | |
---|---|
Keyword Ability | |
Type |
Static (1st ability) Triggered (2nd ability) |
Introduced | Darksteel |
Last used | Fifth Dawn |
Reminder Text | Modular N (This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
Statistics |
12 cards 100% |
Scryfall Search | |
keyword:"Modular" |
Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard.[1]
History
Modular appeared in Darksteel and Fifth Dawn. So far the only creatures to appear with Modular also have "Arcbound" in the title.[2]
Rules
Rulings
- If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
- For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
- For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
- When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.
Examples
Example
Arcbound Bruiser
Artifact Creature — Golem
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
References
- ↑ Mark Rosewater (January 12, 2004). "Arcbound To Happen". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (January 27, 2004). "The flavor of modular". magicthegathering.com. Wizards of the Coast.