Modular

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Revision as of 18:00, 29 March 2019 by >Yandere-sliver (→‎Example)
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For the design concept, see Mechanic#Modular.
Modular
Keyword Ability
Type Static (1st ability)
Triggered (2nd ability)
Introduced Darksteel
Last used Fifth Dawn
Reminder Text Modular N (This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Statistics 12 cards
{artifact symbol} 100%
Scryfall Search
keyword:"Modular"

Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard.[1]

History

Modular appeared in Darksteel and Fifth Dawn. So far the only creatures to appear with Modular also have "Arcbound" in the title.[2]

Rules

Template:Keyword CR

Rulings

  • If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
  • For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
  • For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
  • When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.

Examples

Example

Arcbound Bruiser {5}
Artifact Creature — Golem
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

References

Template:Keywords and abilities