Heroic
Heroic is an ability word introduced in Theros. A creature with heroic gives the controlling player powerful benefits every time he casts a spell that targets it. [1] [2] [3] Heroic also featured in the rest of the Theros block.
Rulings
- A heroic ability triggers only when the creature's controller casts a spell that targets it, not when any other player does.
- A heroic ability triggers whenever a player casts any spell that targets the heroic creature, including a spell that also targets another creature.
- If a spell targets multiple creatures with heroic abilities, all of them trigger.
- Activated abilities, such as equip, do not cause heroic abilities to trigger.
- An instant or sorcery spell has a target if it includes the word "target" in its rules text.
- Each Aura spell also has a target, indicated by its enchant ability.
- Creature spells and other permanent spells (except for Auras) never have targets.
- Heroic abilities will resolve before the spell that caused them to trigger.
- Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
- Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
Example
Color percentages
There is a total of 29 cards that involve heroic, which divide by color as such:
- White = 31 %
- Blue = 20 %
- Green = 17 %
- Red = 14 %
- Black = 10 %
- Multicolor = 7 %
References
- ↑ The Mechanics of Theros
- ↑ Mark Rosewater (September 16, 2013). "A Theros By Any Other Name, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 21, 2013). "Hero Complex". magicthegathering.com. Wizards of the Coast.