Living weapon

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Revision as of 22:45, 29 March 2019 by >Yandere-sliver (→‎Example)
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Living Weapon
Keyword Ability
Type Triggered
Introduced Mirrodin Besieged
Last used Commander 2015
Reminder Text Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this Equipment to it.)
Statistics 10 cards
{artifact symbol}100%
Scryfall Search
keyword:"Living Weapon"

Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[1][2][3] It was reused in New Phyrexia and the Commander series.

Description

When a card with Living weapon enters the battlefield, it creates a 0/0 black Germ creature token and attaches itself to it.[4][5][6] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.

Rules

Template:Keyword CR

Rulings

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.

Examples

Example

Flayer Husk {1}
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Trivia

  • Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.

References

External links

Template:Keywords and abilities