Talk:Mana curve

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Revision as of 20:08, 31 March 2009 by 83.241.234.4 (talk) (New page: Hi there! It's been a while since I was here... I can see that geomike is still out there. What about MM? Anyways I popped in to give of a little information. I've been studying mana fo...)
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Hi there! It's been a while since I was here...

I can see that geomike is still out there. What about MM?

Anyways I popped in to give of a little information.

I've been studying mana for years with my simulations, and for a long time I have come to the conclusion that there is NO perfect manacurve regarding the sligh principle!!!

Curves seem to beat each other in a mathematical complex way (Which I have named "Deckpulse")

When first I set out to discover the perfect manacurve way back in time, I was convinced that there simply had to be a sligh mana curve that was faster than all others. It was my goal/dream to use simulations to search for that golden curve.

What I did not realize until so many years after, was that manacurves have two elements which they behave within.

There was speed!

And later I found out that reliability was a second element.

Speed and reliability together creates a "deckpulse" (Forming a pattern which is far more complex than the below example) Deck a is able to beat deck b. Deck b is able to beat deck c. Deck c is able to beat deck a.