Talk:Mana curve

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Revision as of 03:57, 3 December 2007 by >Fishysua
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WickedDarkman- The curves I worked out had nothing to do with the spells you would be casting. Nothing at all. The presumtion was that you would want to cast a spell a turn for as many of the first turns as possible with the maximum mana available for that turn.


Sorry, I tend to get carried away :) Also I had some trouble understanding the details of the whole thing. Manacurves are something I am doing a heavy research on using simulations. I would really like to know in more details what it was that you were trying to write about. If we are lucky we could compare the results??? P.S to use a signature hold down ctrl and alt then pound on the button with ~ untill you have four :) Wickeddarkman 04:58, 24 January 2007 (CST)

No worries. To explain a little. My basic curves are all about expected value, i.e.

60 Cards, Draw first

8 at one, 7 at two, 6 at three, 5 at four, 9 at five, 25 Land.

Comes from: turn one 8 draws/60 cards * n successes = 1: for n is approx 8 one drops/land. Total so far 8 + 8 = 16.

turn two 9 draws/60 cards * n successes = 1: for n is approx 7 two drops.

Also turn two 9 draws/60 cards * n successes = 2: for n is approx 13 land. Total so far 8 + 7 + 13(using each land number as a minimum) = 28.

turn three 10 draws/60 cards * n successes = 1: for n = 6 three drops.

... 10 draws/60 cards * n successes = 3: for n = 18 land. Total so far 8 + 7 + 6 + 18 = 39.

turn four 11 draws/60 cards * n successes = 1: for n is approx 5 four drops.

... 11 draws/60 cards * n successes = 4: for n is approx 21 land. Total 8 + 7 + 6 + 5 + 21 = 47.

turn five 12 draws/60 cards * n successes = 1: for n = 5 five drops.

... 12 draws/60 cards * n successes = 5: for n = 25 land. Total 8 + 7 + 6 + 5 + 5 + 25 = 56.

turn six 13 draws/60 cards * n successes = 1: for n is approx 5 six drops

... 13 draws/60 cards * n successes = 6: for n is approx 28 land. Total 8 + 7 + 6 + 5 + 5 + 5 + 28 = 64

Since carrying this algorithim into turn six results in too many cards and turn five doesn't is still four short we replace turn six's calculation with:

turn six 13 draws/60 cards * n successes = 2: for n is approx 9 five drops. New total 8 + 7 + 6 + 5 + 9 + 25 = 60 cards!

Does that clear things up? I'm going to post an example page. BTW, I upgraded your discussion of simulation to it's own section, it deserves it. --Fishysua 08:28, 25 January 2007 (CST)

I didnt understand a single word :) I use simulations alone, I have no mathematical skills at all, but I am extremelly interrested in learning exactly what algorithm's do. I have heard about genetic algorithm's but dont really know what it is. I usually post about my projects with simulations in phyrexia.com 1st or 4th sphere. In there I also call myself by the name of Wickeddarkman 05:09, 29 January 2007 (CST)

The article needs a serious workthrough!!! Fishysua are you still out there??? I think the topic of mana curves is important enough to give it a thorough retouch. Like what are it's origins, the differences between types of manacurves, their general use and so on. Faceless Wanderer 02:13, 6 June 2007 (UTC)


This comment concerns the state of the article as of my revision on December 2nd, 2007. The bolded titles are bolded because as examples they aren't independent enough to be subsections. If the paragraph in basic curves is not explanitory enough, note that there is a link to Statistical Analysis at the beginning of that text and a link to an example calculation towards the end (and as one of the bolded examples. Please, if you have any confusion post it as a specific question here. Fishysua 03:57, 3 December 2007 (GMT)