Mechanic

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Revision as of 19:32, 6 October 2019 by >Yandere-sliver
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A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept.[1]

Categories

Mechanics can be categorized as:

Keywords abilities and keyword actions are closely related. Both represent a longer segment of rules text and may allow variable costs and effects. Because they have a specific rules meaning and are listed in the Comprehensive Rules, keywords of either type can be referenced from other cards. They differ in that keyword abilities are either characteristics of objects or are objects themselves, whereas keyword actions describe game-related actions.

For example, the keyword ability enchant, as in Enchant creature, states a restriction on the valid targets for an aura. The related keyword action attach describes the process of physically putting such an aura onto its target.

Ability words have no rules meaning, but exist to name and flavorfully link otherwise unnamed mechanics. Like flavor text, ability words are italicized. Because they have no rules meaning, and are not listed in the Comprehensive Rules, ability words are never referenced on other cards.[2]

Parasitic

A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of Magic. Examples are horsemanship and splice.[3][4][5]

Linear

R&D talks about things being “linear” in that they dictate other cards mechanically.[6][7] Colorless matters is very linear in that it dictates having cards to provide the colorless mana.[8]

  • Anti-linear” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.[9][10]

Modular

Modular design elements are not dependent on other design elements.[11][12][13]

References

External links

Template:Keywords and abilities