Mental Magic

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Revision as of 04:49, 15 October 2014 by >Hunterofsalvation
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Mental Magic is an unsanctioned variant format in which a card can be played as any card in the game with the same exact mana cost. [1] [2] [3] [4]

For example, Scathe Zombies can be used as Unhinge, Stinkweed Imp, Looming Shade, or even Yawgmoth's Will. However, once a card has been named by any player, it can not be named again during that game. In addition, any card may be played, face down as an "Utopia," a basic land which can produce any color of mana. As the format is unsanctioned and definitively casual, exact rules change from group to group — groups must decide on their own banned lists, on whether Utopias count as "Plains-Island-Swamp-Mountain-Forest"'s, etc.

Richard Garfield, Ph.D., a card from the [[Unhinged]] un-set, allows its controller (only) to play as though he or she were in a match of Mental Magic. This references Garfield's hand in the creation and development of Mental Magic.

References

  1. Mike Flores (February 11, 2003). "Mental Magic: The Beginning". magicthegathering.com. Wizards of the Coast.
  2. Mike Flores (February 19, 2003). "Mental Magic: Basic Strategy". magicthegathering.com. Wizards of the Coast.
  3. Mike Flores (April 01, 2003). "Mental Magic: Card Advantage". magicthegathering.com. Wizards of the Coast.
  4. Mike Flores (May 23, 2003). "Mental Magic: Proactive Flashback". magicthegathering.com. Wizards of the Coast.