Modular

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For the design concept, see Mechanic#Modular.
Modular
Keyword Ability
Type Static (1st ability)
Triggered (2nd ability)
Introduced Darksteel
Last used Fifth Dawn
Reminder Text Modular N (This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Statistics 12 cards
{artifact symbol} 100%
Scryfall Search
keyword:"Modular"

Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard.[1]

History

Modular appeared in Darksteel and Fifth Dawn. So far the only creatures to appear with Modular also have "Arcbound" in the title.[2]

Rules

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Rulings

  • If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
  • For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
  • For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
  • When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.

Examples

Example

Arcbound Bruiser {5}
Artifact Creature — Golem
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

References

  1. Mark Rosewater (January 12, 2004). "Arcbound To Happen". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (January 27, 2004). "The flavor of modular". magicthegathering.com. Wizards of the Coast.

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