Dash

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Dash
Keyword Ability
Type Static (1st ability)
Static (2nd ability)
Static (3rd ability)
Introduced Fate Reforged
Last used Dragons of Tarkir
Reminder Text Dash [cost] (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Statistics {R} 56 %, {B} 39 % Template:Rb 6 %
Scryfall Search
keyword:"dash cost"

Dash is a keyword ability on permanents that allows the player to play the card for an alternative cost. When you pay its dash cost instead of paying its mana cost, the creature will have haste, so it can attack that turn. At the beginning of the next end step, you'll return the creature from the battlefield to its owner's hand. [1]

Description

Dash was introduced in Fate Reforged where it replaced Raid from Khans of Tarkir as the mechanic associated with the Mardu Horde. [2] It also features in Dragons of Tarkir, associated with the Kolaghan clan. [3] Without the keyword, the mechanic was featured as early as Visions, on Viashino Sandstalker

Some dash costs are lower than the mana costs of the creature cards they're on. Other cards have dash costs that are the same or higher than their mana costs. Attacking with such a creature right away can be powerful, so you may want to cast such a creature using it dash cost even if you could pay its mana cost.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.109. Dash
    • 702.109a Dash represents three abilities: two static abilities that function while the card with dash is on the stack, one of which may create a delayed triggered ability, and a static ability that functions while the object with dash is on the battlefield. “Dash [cost]” means “You may cast this card by paying [cost] rather than its mana cost,” “If this spell’s dash cost was paid, return the permanent this spell becomes to its owner’s hand at the beginning of the next end step,” and “As long as this permanent’s dash cost was paid, it has haste.” Casting a spell for its dash cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

Rulings

  • If you choose to pay the dash cost, you're still casting the spell, so it goes on the stack and can be countered.
  • Dash doesn't change when you can cast creature spells — usually only during your main phase.
  • If you cast a creature spell using its dash cost, it will return to your hand only if it's still on the battlefield at the beginning of the next end step. If it leaves the battlefield before that point, it'll just stay wherever it is.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.

Example

References

Template:Clans of Tarkir mechanics Template:Keywords and abilities