Prowess
Prowess | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Khans of Tarkir |
Last used | Evergreen |
Reminder Text | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
Statistics |
22 cards 54.5% 22.7% 22.7% |
Scryfall Search | |
keyword:"Prowess" |
Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [1] and Fate Reforged. [2]
Description
Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller.
R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins. It is secondary in red and tertiary in white. [3] [4]
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.108. Prowess
- 702.108a Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”
- 702.108b If a creature has multiple instances of prowess, each triggers separately.
Rulings
- Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
- Prowess triggers only once for any spell, even if that spell has multiple types.
- Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.