Charm

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A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana. [1]

Charm cycles

Cycle name White card(s) Blue card(s) Black card(s) Red card(s) Green card(s) Description and notes
Mirage charms Ivory Charm Sapphire Charm Ebony Charm Chaos Charm Seedling Charm
Visions charms Hope Charm Vision Charm Funeral Charm Hearth Charm Emerald Charm Funeral Charm has been reprinted in the timeshifted portion of Time Spiral without its counterparts.
Planeshift charms Treva's Charm Dromar's Charm Crosis's Charm Darigaaz's Charm Rith's Charm also called Dragon Charms as they are named after a cycle of legendary dragons.
Onslaught charms Piety Charm Trickery Charm Misery Charm Fever Charm Vitality Charm
Planar Chaos charms Dawn Charm Piracy Charm Midnight Charm Fury Charm Evolution Charm A cycle with exceptions as only Dawn, Fury and Evolution Charm cost 1C, while Piracy Charm is a timeshifted mirrored pair to Funeral Charm.
Shards of Alara charms Bant Charm Esper Charm Grixis Charm Jund Charm Naya Charm
Return to Ravnica block charms Azorius Charm Dimir Charm Gruul Charm Rakdos Charm Selesnya Charm
Orzhov Charm Izzet Charm Golgari Charm Boros Charm Simic Charm

References

  1. Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.