Conspire

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Conspire is a keyword ability that allows the spell played to be copied if you tap two untapped creatures that share a color with that spell. Conspire was introduced in Shadowmoor.*[1] By 2010, it was considered a design failure. [2]

Rules

From the ()


From the ()


Rulings

  • If you choose to pay a conspire cost of a multicolored spell, the two creatures you tap don't need to share a color with each other. Each one just needs to share a color with the spell that has conspire.
  • You may pay a spell's conspire cost only once. (If a spell has multiple instances of conspire, you may pay each conspire cost only once.)
  • A copy created with conspire will have a conspire ability itself. However, since that copy wasn't played, its conspire ability won't trigger. You won't get another copy.
  • The copy you create with conspire is separate from the original spell. If either one of them is countered, the other remains on the stack.
  • If conspire's triggered ability is countered (by the Scourge spell Stifle, for example), no copy will be created. The original spell will be unaffected.

Reminder text

The latest reminder text for Conspire reads "As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy."

Examples

Color percentages

There is a total of 11 cards that involve conspire, which divide by color as such:

  • Multicolor = 55 %
  • Black = 9 %
  • Blue = 9 %
  • Green = 9 %
  • Red = 9 %
  • White = 9 %

Creature that grants Conspire

References

  1. Template:MTGref
  2. Mark Rosewater (November 08, 2010). "Essay What". magicthegathering.com. Wizards of the Coast.

External links