Hardcast: Difference between revisions

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The capability or act of hardcasting may describe multiple things, such as the possibility of producing large quantities of mana over the course of a game, the ability to do so quickly, the lack of other means to put a card into play either because the deck doesn't have them or the player didn't draw them, or simply an exclamation of the length of a specific game.
The capability or act of hardcasting may describe multiple things, such as the possibility of producing large quantities of mana over the course of a game, the ability to do so quickly, the lack of other means to put a card into play either because the deck doesn't have them or the player didn't draw them, or simply an exclamation of the length of a specific game.


The inability of some decks, such as [[Reanimator]], [[Extended Tooth and Nail deck|Tooth and Nail]], [[Extended Hypergenesis deck|Hypergenesis]] or decks based on <c>Sneak Attack</c>, to hardcast a portion of its spells may be an exploitable weakness, as the creatures they want to put into play are [[Dead card|dead cards]] without the respective enablers.
The inability of some decks, such as [[Reanimator]], [[Extended Tooth and Nail deck|Tooth and Nail]], [[Extended Hypergenesis deck|Hypergenesis]] or decks based on <c>Sneak Attack</c>, to hardcast a portion of its spells may be an exploitable weakness, as the creatures they want to put into play are [[dead card]]s without the respective enablers.


[[Category:Magic slang]]
[[Category:Magic slang]]

Revision as of 05:31, 17 March 2019

Hardcast is Magic: The Gathering jargon used to describe the playing of a spell for its actual mana cost. This is opposed to using a different method of casting the spell or putting a permanent into play. For example, playing Force of Will by paying {3}{U}{U} for it is called hardcasting, while playing it by paying 1 life and exiling a blue card is called pitching.

The capability or act of hardcasting may describe multiple things, such as the possibility of producing large quantities of mana over the course of a game, the ability to do so quickly, the lack of other means to put a card into play either because the deck doesn't have them or the player didn't draw them, or simply an exclamation of the length of a specific game.

The inability of some decks, such as Reanimator, Tooth and Nail, Hypergenesis or decks based on Sneak Attack, to hardcast a portion of its spells may be an exploitable weakness, as the creatures they want to put into play are dead cards without the respective enablers.